Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/SaveLoad/LoadJSONData.cs
2026-05-10 11:47:55 -04:00

56 lines
2.1 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.SaveLoad
{
using Opsive.GraphDesigner.Runtime.Variables;
using System.IO;
using UnityEngine;
[Opsive.Shared.Utility.Category("Save/Load")]
[Opsive.Shared.Utility.Description("Loads data from JSON file with type validation and error handling.")]
public class LoadJSONData : Action
{
[Tooltip("The file path to load from (relative to Application.persistentDataPath).")]
[SerializeField] protected SharedVariable<string> m_FilePath;
[Tooltip("The loaded JSON string data.")]
[SerializeField] [RequireShared] protected SharedVariable<string> m_JSONData;
[Tooltip("Whether the load was successful.")]
[SerializeField] [RequireShared] protected SharedVariable<bool> m_LoadSuccessful;
/// <summary>
/// Loads the JSON data from file.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
if (string.IsNullOrEmpty(m_FilePath.Value)) {
m_LoadSuccessful.Value = false;
return TaskStatus.Success;
}
try {
var fullPath = Path.Combine(Application.persistentDataPath, m_FilePath.Value);
if (!File.Exists(fullPath)) {
m_LoadSuccessful.Value = false;
m_JSONData.Value = "";
return TaskStatus.Success;
}
m_JSONData.Value = File.ReadAllText(fullPath);
m_LoadSuccessful.Value = true;
} catch (System.Exception e) {
Debug.LogError($"LoadJSONData: Failed to load JSON data. Error: {e.Message}");
m_LoadSuccessful.Value = false;
m_JSONData.Value = "";
}
return TaskStatus.Success;
}
}
}
#endif