#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.SaveLoad { using Opsive.GraphDesigner.Runtime.Variables; using System.IO; using UnityEngine; [Opsive.Shared.Utility.Category("Save/Load")] [Opsive.Shared.Utility.Description("Loads data from JSON file with type validation and error handling.")] public class LoadJSONData : Action { [Tooltip("The file path to load from (relative to Application.persistentDataPath).")] [SerializeField] protected SharedVariable m_FilePath; [Tooltip("The loaded JSON string data.")] [SerializeField] [RequireShared] protected SharedVariable m_JSONData; [Tooltip("Whether the load was successful.")] [SerializeField] [RequireShared] protected SharedVariable m_LoadSuccessful; /// /// Loads the JSON data from file. /// /// The status of the action. public override TaskStatus OnUpdate() { if (string.IsNullOrEmpty(m_FilePath.Value)) { m_LoadSuccessful.Value = false; return TaskStatus.Success; } try { var fullPath = Path.Combine(Application.persistentDataPath, m_FilePath.Value); if (!File.Exists(fullPath)) { m_LoadSuccessful.Value = false; m_JSONData.Value = ""; return TaskStatus.Success; } m_JSONData.Value = File.ReadAllText(fullPath); m_LoadSuccessful.Value = true; } catch (System.Exception e) { Debug.LogError($"LoadJSONData: Failed to load JSON data. Error: {e.Message}"); m_LoadSuccessful.Value = false; m_JSONData.Value = ""; } return TaskStatus.Success; } } } #endif