Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/Particles/TrailControl.cs
2026-05-10 11:47:55 -04:00

68 lines
2.3 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.ParticlesTasks
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Particles")]
[Opsive.Shared.Utility.Description("Controls particle trail with width, color, and lifetime.")]
public class TrailControl : TargetGameObjectAction
{
[Tooltip("The trail width multiplier.")]
[SerializeField] protected SharedVariable<float> m_WidthMultiplier = 1.0f;
[Tooltip("The trail color.")]
[SerializeField] protected SharedVariable<Color> m_TrailColor = Color.white;
[Tooltip("The trail lifetime.")]
[SerializeField] protected SharedVariable<float> m_TrailLifetime = 1.0f;
private ParticleSystem m_ResolvedParticleSystem;
private ParticleSystem.TrailModule m_TrailModule;
/// <summary>
/// Initializes the target GameObject.
/// </summary>
protected override void InitializeTarget()
{
base.InitializeTarget();
m_ResolvedParticleSystem = m_ResolvedGameObject.GetComponent<ParticleSystem>();
}
/// <summary>
/// Updates the trail settings.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
if (m_ResolvedParticleSystem == null) {
return TaskStatus.Success;
}
m_TrailModule = m_ResolvedParticleSystem.trails;
m_TrailModule.enabled = true;
m_TrailModule.widthOverTrailMultiplier = m_WidthMultiplier.Value;
m_TrailModule.colorOverLifetime = m_TrailColor.Value;
m_TrailModule.lifetime = m_TrailLifetime.Value;
return TaskStatus.Success;
}
/// <summary>
/// Resets the action values back to their default.
/// </summary>
public override void Reset()
{
base.Reset();
m_WidthMultiplier = 1.0f;
m_TrailColor = Color.white;
m_TrailLifetime = 1.0f;
}
}
}
#endif