#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.ParticlesTasks { using Opsive.GraphDesigner.Runtime.Variables; using UnityEngine; [Opsive.Shared.Utility.Category("Particles")] [Opsive.Shared.Utility.Description("Controls particle trail with width, color, and lifetime.")] public class TrailControl : TargetGameObjectAction { [Tooltip("The trail width multiplier.")] [SerializeField] protected SharedVariable m_WidthMultiplier = 1.0f; [Tooltip("The trail color.")] [SerializeField] protected SharedVariable m_TrailColor = Color.white; [Tooltip("The trail lifetime.")] [SerializeField] protected SharedVariable m_TrailLifetime = 1.0f; private ParticleSystem m_ResolvedParticleSystem; private ParticleSystem.TrailModule m_TrailModule; /// /// Initializes the target GameObject. /// protected override void InitializeTarget() { base.InitializeTarget(); m_ResolvedParticleSystem = m_ResolvedGameObject.GetComponent(); } /// /// Updates the trail settings. /// /// The status of the action. public override TaskStatus OnUpdate() { if (m_ResolvedParticleSystem == null) { return TaskStatus.Success; } m_TrailModule = m_ResolvedParticleSystem.trails; m_TrailModule.enabled = true; m_TrailModule.widthOverTrailMultiplier = m_WidthMultiplier.Value; m_TrailModule.colorOverLifetime = m_TrailColor.Value; m_TrailModule.lifetime = m_TrailLifetime.Value; return TaskStatus.Success; } /// /// Resets the action values back to their default. /// public override void Reset() { base.Reset(); m_WidthMultiplier = 1.0f; m_TrailColor = Color.white; m_TrailLifetime = 1.0f; } } } #endif