85 lines
3.0 KiB
C#
85 lines
3.0 KiB
C#
#if GRAPH_DESIGNER
|
|
/// ---------------------------------------------
|
|
/// Behavior Designer
|
|
/// Copyright (c) Opsive. All Rights Reserved.
|
|
/// https://www.opsive.com
|
|
/// ---------------------------------------------
|
|
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.CameraTasks
|
|
{
|
|
using Opsive.GraphDesigner.Runtime.Variables;
|
|
using UnityEngine;
|
|
|
|
[Opsive.Shared.Utility.Category("Camera")]
|
|
[Opsive.Shared.Utility.Description("Sets camera viewport rect with smooth transition.")]
|
|
public class SetViewport : TargetGameObjectAction
|
|
{
|
|
[Tooltip("The target viewport rect (x, y, width, height).")]
|
|
[SerializeField] protected SharedVariable<Rect> m_TargetViewport = new Rect(0, 0, 1, 1);
|
|
[Tooltip("The transition duration (0 = instant).")]
|
|
[SerializeField] protected SharedVariable<float> m_TransitionDuration = 0.0f;
|
|
|
|
private Camera m_ResolvedCamera;
|
|
private Rect m_StartViewport;
|
|
private float m_ElapsedTime;
|
|
|
|
/// <summary>
|
|
/// Initializes the target GameObject.
|
|
/// </summary>
|
|
protected override void InitializeTarget()
|
|
{
|
|
base.InitializeTarget();
|
|
|
|
m_ResolvedCamera = m_ResolvedGameObject.GetComponent<Camera>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the action starts.
|
|
/// </summary>
|
|
public override void OnStart()
|
|
{
|
|
base.OnStart();
|
|
m_ElapsedTime = 0.0f;
|
|
if (m_ResolvedCamera != null) {
|
|
m_StartViewport = m_ResolvedCamera.rect;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the camera viewport.
|
|
/// </summary>
|
|
/// <returns>The status of the action.</returns>
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
if (m_ResolvedCamera == null) {
|
|
return TaskStatus.Failure;
|
|
}
|
|
|
|
if (m_TransitionDuration.Value > 0.0f) {
|
|
m_ElapsedTime += Time.deltaTime;
|
|
var progress = Mathf.Clamp01(m_ElapsedTime / m_TransitionDuration.Value);
|
|
m_ResolvedCamera.rect = new Rect(
|
|
Mathf.Lerp(m_StartViewport.x, m_TargetViewport.Value.x, progress),
|
|
Mathf.Lerp(m_StartViewport.y, m_TargetViewport.Value.y, progress),
|
|
Mathf.Lerp(m_StartViewport.width, m_TargetViewport.Value.width, progress),
|
|
Mathf.Lerp(m_StartViewport.height, m_TargetViewport.Value.height, progress)
|
|
);
|
|
return progress >= 1.0f ? TaskStatus.Success : TaskStatus.Running;
|
|
} else {
|
|
m_ResolvedCamera.rect = m_TargetViewport.Value;
|
|
}
|
|
|
|
return TaskStatus.Success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets the action values back to their default.
|
|
/// </summary>
|
|
public override void Reset()
|
|
{
|
|
base.Reset();
|
|
m_TargetViewport = new Rect(0, 0, 1, 1);
|
|
m_TransitionDuration = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
#endif |