#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.CameraTasks { using Opsive.GraphDesigner.Runtime.Variables; using UnityEngine; [Opsive.Shared.Utility.Category("Camera")] [Opsive.Shared.Utility.Description("Sets camera viewport rect with smooth transition.")] public class SetViewport : TargetGameObjectAction { [Tooltip("The target viewport rect (x, y, width, height).")] [SerializeField] protected SharedVariable m_TargetViewport = new Rect(0, 0, 1, 1); [Tooltip("The transition duration (0 = instant).")] [SerializeField] protected SharedVariable m_TransitionDuration = 0.0f; private Camera m_ResolvedCamera; private Rect m_StartViewport; private float m_ElapsedTime; /// /// Initializes the target GameObject. /// protected override void InitializeTarget() { base.InitializeTarget(); m_ResolvedCamera = m_ResolvedGameObject.GetComponent(); } /// /// Called when the action starts. /// public override void OnStart() { base.OnStart(); m_ElapsedTime = 0.0f; if (m_ResolvedCamera != null) { m_StartViewport = m_ResolvedCamera.rect; } } /// /// Updates the camera viewport. /// /// The status of the action. public override TaskStatus OnUpdate() { if (m_ResolvedCamera == null) { return TaskStatus.Failure; } if (m_TransitionDuration.Value > 0.0f) { m_ElapsedTime += Time.deltaTime; var progress = Mathf.Clamp01(m_ElapsedTime / m_TransitionDuration.Value); m_ResolvedCamera.rect = new Rect( Mathf.Lerp(m_StartViewport.x, m_TargetViewport.Value.x, progress), Mathf.Lerp(m_StartViewport.y, m_TargetViewport.Value.y, progress), Mathf.Lerp(m_StartViewport.width, m_TargetViewport.Value.width, progress), Mathf.Lerp(m_StartViewport.height, m_TargetViewport.Value.height, progress) ); return progress >= 1.0f ? TaskStatus.Success : TaskStatus.Running; } else { m_ResolvedCamera.rect = m_TargetViewport.Value; } return TaskStatus.Success; } /// /// Resets the action values back to their default. /// public override void Reset() { base.Reset(); m_TargetViewport = new Rect(0, 0, 1, 1); m_TransitionDuration = 0.0f; } } } #endif