12 lines
388 B
C#
12 lines
388 B
C#
using Sirenix.OdinInspector;
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using SLSUtilities.General;
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using UnityEngine;
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namespace Cielonos.MainGame.Characters
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{
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[CreateAssetMenu(fileName = "TimerData", menuName = "Cielonos/Characters/TimerData")]
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public partial class TimerData : SerializedScriptableObject
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{
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public SerializedDictionary<string, float> timers = new SerializedDictionary<string, float>();
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}
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} |