using Sirenix.OdinInspector; using SLSUtilities.General; using UnityEngine; namespace Cielonos.MainGame.Characters { [CreateAssetMenu(fileName = "TimerData", menuName = "Cielonos/Characters/TimerData")] public partial class TimerData : SerializedScriptableObject { public SerializedDictionary timers = new SerializedDictionary(); } }