42 lines
907 B
C#
42 lines
907 B
C#
using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using SickscoreGames.HUDNavigationSystem;
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[CustomEditor(typeof(HNSPlayerController))]
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public class HNSPlayerControllerEditor : HUDNavigationBaseEditor
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{
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#region Variables
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protected HNSPlayerController hudTarget;
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#endregion
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#region Main Methods
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void OnEnable ()
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{
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editorTitle = "HNS Player Controller";
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splashTexture = (Texture2D)Resources.Load ("Textures/splashTexture_PlayerController", typeof(Texture2D));
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showHelpboxButton = showExpandButton = false;
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hudTarget = (HNSPlayerController)target;
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}
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protected override void OnBaseInspectorGUI ()
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{
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EditorGUILayout.HelpBox ("This GameObject will be automatically assigned as the Player Controller.", MessageType.Info);
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}
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protected override void OnExpandSettings (bool value)
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{
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base.OnExpandSettings (value);
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}
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#endregion
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#region Utility Methods
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#endregion
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}
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