using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif using SickscoreGames.HUDNavigationSystem; [CustomEditor(typeof(HNSPlayerController))] public class HNSPlayerControllerEditor : HUDNavigationBaseEditor { #region Variables protected HNSPlayerController hudTarget; #endregion #region Main Methods void OnEnable () { editorTitle = "HNS Player Controller"; splashTexture = (Texture2D)Resources.Load ("Textures/splashTexture_PlayerController", typeof(Texture2D)); showHelpboxButton = showExpandButton = false; hudTarget = (HNSPlayerController)target; } protected override void OnBaseInspectorGUI () { EditorGUILayout.HelpBox ("This GameObject will be automatically assigned as the Player Controller.", MessageType.Info); } protected override void OnExpandSettings (bool value) { base.OnExpandSettings (value); } #endregion #region Utility Methods #endregion }