36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Samples
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{
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using Opsive.BehaviorDesigner.Runtime.Tasks;
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using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
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using Opsive.BehaviorDesigner.Samples.SceneManagers;
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using UnityEngine;
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/// <summary>
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/// Restarts the Hide and Seek scene.
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/// </summary>
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[Shared.Utility.Category("Behavior Designer Samples")]
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public class RestartHideSeekScene : Action
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{
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/// <summary>
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/// Executes the task.
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/// </summary>
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/// <returns>Success after the scene has been restarted.</returns>
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public override TaskStatus OnUpdate()
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{
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#if UNITY_2022
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var hideSeekSceneManager = Object.FindObjectOfType<HideSeekSceneManager>();
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#else
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var hideSeekSceneManager = Object.FindFirstObjectByType<HideSeekSceneManager>();
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#endif
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hideSeekSceneManager.Restart();
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return TaskStatus.Success;
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}
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}
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} |