/// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Samples { using Opsive.BehaviorDesigner.Runtime.Tasks; using Opsive.BehaviorDesigner.Runtime.Tasks.Actions; using Opsive.BehaviorDesigner.Samples.SceneManagers; using UnityEngine; /// /// Restarts the Hide and Seek scene. /// [Shared.Utility.Category("Behavior Designer Samples")] public class RestartHideSeekScene : Action { /// /// Executes the task. /// /// Success after the scene has been restarted. public override TaskStatus OnUpdate() { #if UNITY_2022 var hideSeekSceneManager = Object.FindObjectOfType(); #else var hideSeekSceneManager = Object.FindFirstObjectByType(); #endif hideSeekSceneManager.Restart(); return TaskStatus.Success; } } }