39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
namespace ECE
|
|
{
|
|
public interface IEasyColliderPostProcessor
|
|
{
|
|
/// <summary>
|
|
/// post processes a box collider, properties orientation indiciates if it's a rotated collider.
|
|
/// </summary>
|
|
/// <param name="box"></param>
|
|
/// <param name="properties"></param>
|
|
void PostProcessCollider(BoxCollider boxCollider, EasyColliderProperties properties);
|
|
|
|
/// <summary>
|
|
/// post processes a capsule collider, properties orientation indiciates if it's a rotated collider.
|
|
/// </summary>
|
|
/// <param name="box"></param>
|
|
/// <param name="properties"></param>
|
|
void PostProcessCollider(CapsuleCollider capsuleCollider, EasyColliderProperties properties);
|
|
|
|
/// <summary>
|
|
/// post processes a mesh collider. cylinder colliders are mesh colliders as well.
|
|
/// </summary>
|
|
/// <param name="box"></param>
|
|
/// <param name="properties"></param>
|
|
void PostProcessCollider(MeshCollider meshCollider, EasyColliderProperties properties);
|
|
|
|
|
|
/// <summary>
|
|
/// post processes a sphere collider
|
|
/// </summary>
|
|
/// <param name="box"></param>
|
|
/// <param name="properties"></param>
|
|
void PostProcessCollider(SphereCollider sphereCollider, EasyColliderProperties properties);
|
|
|
|
|
|
}
|
|
} |