Files
Cielonos/Assets/OtherPlugins/EasyColliderEditor/Scripts/Interfaces/IEasyColliderPostProcessor.cs
SoulliesOfficial ef7b479712 initial
2025-11-25 08:19:33 -05:00

39 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ECE
{
public interface IEasyColliderPostProcessor
{
/// <summary>
/// post processes a box collider, properties orientation indiciates if it's a rotated collider.
/// </summary>
/// <param name="box"></param>
/// <param name="properties"></param>
void PostProcessCollider(BoxCollider boxCollider, EasyColliderProperties properties);
/// <summary>
/// post processes a capsule collider, properties orientation indiciates if it's a rotated collider.
/// </summary>
/// <param name="box"></param>
/// <param name="properties"></param>
void PostProcessCollider(CapsuleCollider capsuleCollider, EasyColliderProperties properties);
/// <summary>
/// post processes a mesh collider. cylinder colliders are mesh colliders as well.
/// </summary>
/// <param name="box"></param>
/// <param name="properties"></param>
void PostProcessCollider(MeshCollider meshCollider, EasyColliderProperties properties);
/// <summary>
/// post processes a sphere collider
/// </summary>
/// <param name="box"></param>
/// <param name="properties"></param>
void PostProcessCollider(SphereCollider sphereCollider, EasyColliderProperties properties);
}
}