using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ECE
{
public interface IEasyColliderPostProcessor
{
///
/// post processes a box collider, properties orientation indiciates if it's a rotated collider.
///
///
///
void PostProcessCollider(BoxCollider boxCollider, EasyColliderProperties properties);
///
/// post processes a capsule collider, properties orientation indiciates if it's a rotated collider.
///
///
///
void PostProcessCollider(CapsuleCollider capsuleCollider, EasyColliderProperties properties);
///
/// post processes a mesh collider. cylinder colliders are mesh colliders as well.
///
///
///
void PostProcessCollider(MeshCollider meshCollider, EasyColliderProperties properties);
///
/// post processes a sphere collider
///
///
///
void PostProcessCollider(SphereCollider sphereCollider, EasyColliderProperties properties);
}
}