Files
Cielonos/Assets/Scripts/MainGame/Items/MainWeapons/FutureWand/FutureWand.cs
SoulliesOfficial 39b43680a9 爆更
2026-07-18 03:16:20 -04:00

45 lines
1.1 KiB
C#

using UnityEngine;
namespace Cielonos.MainGame.Inventory.Collections
{
public partial class FutureWand : MainWeaponBase
{
private bool _isHoldingAttack;
private Transform Muzzle => viewObjects["Wand"].functionalParts["Muzzle"].transform;
public override void OnEquipped()
{
base.OnEquipped();
CacheExtenderFlags();
RegisterFunctionsToAnimSc();
viewObjects["Wand"].SetFadeAnim(0.5f);
}
public override void OnUnequipped()
{
// 注销受击事件,避免内存泄漏。
player.eventSm.onGetHit.Remove(nameof(FutureWand));
StopSpinAreaCharge();
RecallAllSpinAreas();
base.OnUnequipped();
}
public override void OnSwitchIn()
{
if(!player.inputSc.IsMoving)
{
PlayTargetedAnimation("Equip", RefreshPrimaryTarget());
}
}
public override void OnSwitchOut()
{
base.OnSwitchOut();
StopSpinAreaCharge();
RecallAllSpinAreas();
}
}
}