17 lines
338 B
C#
17 lines
338 B
C#
using UnityEngine;
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namespace LunaWolfStudios.ScriptableSheets.Samples.DeepInheritance
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{
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[System.Serializable]
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public class EntityAssets
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{
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[SerializeField]
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private Sprite m_PortraitIcon;
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public Sprite PortraitIcon => m_PortraitIcon;
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[SerializeField]
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private GameObject m_Prefab;
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public GameObject Prefab => m_Prefab;
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}
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}
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