43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Conversions
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{
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Category("Conversions")]
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[Opsive.Shared.Utility.Description("Converts a Quaternion to a Vector4 (X, Y, Z, W components).")]
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public class ConvertQuaternionToVector4 : Action
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{
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[Tooltip("The Quaternion to convert.")]
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[SerializeField] protected SharedVariable<Quaternion> m_InputQuaternion;
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[Tooltip("The resulting Vector4 value.")]
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[SerializeField] [RequireShared] protected SharedVariable<Vector4> m_OutputVector;
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/// <summary>
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/// Converts the Quaternion to a Vector4.
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/// </summary>
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/// <returns>The status of the action.</returns>
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public override TaskStatus OnUpdate()
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{
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m_OutputVector.Value = new Vector4(m_InputQuaternion.Value.x, m_InputQuaternion.Value.y, m_InputQuaternion.Value.z, m_InputQuaternion.Value.w);
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return TaskStatus.Success;
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}
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/// <summary>
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/// Resets the action values back to their default.
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/// </summary>
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public override void Reset()
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{
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base.Reset();
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m_InputQuaternion = null;
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m_OutputVector = null;
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}
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}
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}
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#endif |