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2026-05-10 11:47:55 -04:00

43 lines
1.5 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Conversions
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Conversions")]
[Opsive.Shared.Utility.Description("Converts a Quaternion to a Vector4 (X, Y, Z, W components).")]
public class ConvertQuaternionToVector4 : Action
{
[Tooltip("The Quaternion to convert.")]
[SerializeField] protected SharedVariable<Quaternion> m_InputQuaternion;
[Tooltip("The resulting Vector4 value.")]
[SerializeField] [RequireShared] protected SharedVariable<Vector4> m_OutputVector;
/// <summary>
/// Converts the Quaternion to a Vector4.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
m_OutputVector.Value = new Vector4(m_InputQuaternion.Value.x, m_InputQuaternion.Value.y, m_InputQuaternion.Value.z, m_InputQuaternion.Value.w);
return TaskStatus.Success;
}
/// <summary>
/// Resets the action values back to their default.
/// </summary>
public override void Reset()
{
base.Reset();
m_InputQuaternion = null;
m_OutputVector = null;
}
}
}
#endif