#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Conversions { using Opsive.GraphDesigner.Runtime.Variables; using UnityEngine; [Opsive.Shared.Utility.Category("Conversions")] [Opsive.Shared.Utility.Description("Converts a Quaternion to a Vector4 (X, Y, Z, W components).")] public class ConvertQuaternionToVector4 : Action { [Tooltip("The Quaternion to convert.")] [SerializeField] protected SharedVariable m_InputQuaternion; [Tooltip("The resulting Vector4 value.")] [SerializeField] [RequireShared] protected SharedVariable m_OutputVector; /// /// Converts the Quaternion to a Vector4. /// /// The status of the action. public override TaskStatus OnUpdate() { m_OutputVector.Value = new Vector4(m_InputQuaternion.Value.x, m_InputQuaternion.Value.y, m_InputQuaternion.Value.z, m_InputQuaternion.Value.w); return TaskStatus.Success; } /// /// Resets the action values back to their default. /// public override void Reset() { base.Reset(); m_InputQuaternion = null; m_OutputVector = null; } } } #endif