Files
SoulliesOfficial 7ee2894a63 整合SLSUtilities
2026-01-17 11:35:49 -05:00

45 lines
1.3 KiB
C#

using System;
using UnityEngine;
namespace LunaWolfStudios.ScriptableSheets.Samples.DeepInheritance
{
[Serializable]
public class BaseEntity : ScriptableObject, IBaseEntity
{
[Header(nameof(IBaseEntity))]
[SerializeField]
private string m_FriendlyName;
public string FriendlyName { get => m_FriendlyName; set => m_FriendlyName = value; }
[SerializeField]
private string m_ScientificName;
public string ScientificName { get => m_ScientificName; set => m_ScientificName = value; }
[TextArea]
[SerializeField]
private string m_Description;
public string Description { get => m_Description; set => m_Description = value; }
[SerializeField]
private NativeRegion m_NativeRegions;
public NativeRegion NativeRegions { get => m_NativeRegions; set => m_NativeRegions = value; }
[SerializeField]
private Habitat m_Habitats;
public Habitat Habitats { get => m_Habitats; set => m_Habitats = value; }
[SerializeField]
private EntityAssets m_Assets;
public EntityAssets Assets { get => m_Assets; set => m_Assets = value; }
}
[Serializable]
public class BaseEntity<T> : BaseEntity, IBaseEntity<T> where T : Enum
{
[Header(nameof(IBaseEntity) + "<T>")]
[SerializeField]
private T m_Variant;
public T Variant { get => m_Variant; set => m_Variant = value; }
}
}