Files
SoulliesOfficial 50ee502684 完善
2026-02-13 09:22:11 -05:00

72 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Lean.Pool;
using Sirenix.OdinInspector;
using UnityEngine;
namespace SLSUtilities.LeanPoolAssistance
{
public class PooledObject : SerializedMonoBehaviour, IPoolable
{
[Tooltip("是否在生成后定时自动回收")]
public bool isAutoDespawn = true;
[ShowIf("isAutoDespawn")][Tooltip("自动回收时间")]
public float autoDespawnTime = 1;
[ShowIf("isAutoDespawn")][Tooltip("自动回收计时器")][ReadOnly][HideInEditorMode]
public float despawnTimer;
private List<IPoolable> children;
protected bool spawnExecuted = false;
[HideInInspector]
public Action onSpawnAction;
[HideInInspector]
public Action onDespawnAction;
public virtual void OnSpawn()
{
if (spawnExecuted)
{
return;
}
spawnExecuted = true;
despawnTimer = 0;
onSpawnAction?.Invoke();
children = GetComponentsInChildren<IPoolable>().ToList();
children.Remove(this);
children.ForEach(child => child.OnSpawn());
}
protected virtual void Update()
{
UpdateTimer(Time.deltaTime);
}
protected virtual void UpdateTimer(float deltaTime)
{
if (!isAutoDespawn)
{
return;
}
despawnTimer += deltaTime;
if (despawnTimer >= autoDespawnTime)
{
LeanPool.Despawn(gameObject);
}
}
public virtual void OnDespawn()
{
spawnExecuted = false;
onDespawnAction?.Invoke();
children.ForEach(child => child.OnDespawn());
}
}
}