Files
Cielonos/Assets/Scripts/MainGame/UI/PlayerUI/PlayerCanvas.cs
SoulliesOfficial b5cb6152ff MusicBeat
2026-05-26 00:21:27 -04:00

45 lines
1.6 KiB
C#

using System;
using SLSUtilities.General;
using SLSUtilities.UI;
using TMPro;
using UnityEngine;
namespace Cielonos.MainGame.UI
{
public partial class PlayerCanvas : Singleton<PlayerCanvas>
{
public Canvas canvas;
public TMP_Text frameRateText;
[SerializeField]
private MainWeaponUIArea mainWeaponUIArea;
[SerializeField]
private SupportEquipmentsUIArea supportEquipmentsUIArea;
[SerializeField]
private PlayerInfoUIArea playerInfoUIArea;
[SerializeField]
private BossInfoUIArea bossInfoUIArea;
[SerializeField]
private EnemyInfoUIArea enemyInfoUIArea;
[SerializeField]
private CombatSystemsUIArea combatSystemsUIArea;
[SerializeField]
private MainGamePages mainGamePages;
private void Update()
{
float currentFPS = 1.0f / Time.unscaledDeltaTime;
frameRateText.text = $"FPS: {Mathf.RoundToInt(currentFPS)}";
}
}
public partial class PlayerCanvas
{
public static MainWeaponUIArea MainWeaponUIArea => Instance.mainWeaponUIArea;
public static SupportEquipmentsUIArea SupportEquipmentsUIArea => Instance.supportEquipmentsUIArea;
public static PlayerInfoUIArea PlayerInfoUIArea => Instance.playerInfoUIArea;
public static BossInfoUIArea BossInfoUIArea => Instance.bossInfoUIArea;
public static EnemyInfoUIArea EnemyInfoUIArea => Instance.enemyInfoUIArea;
public static CombatSystemsUIArea CombatSystemsUIArea => Instance.combatSystemsUIArea;
public static MainGamePages MainGamePages => Instance.mainGamePages;
}
}