Files
SoulliesOfficial b5cb6152ff MusicBeat
2026-05-26 00:21:27 -04:00

54 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cielonos.MainGame.Characters;
using Sirenix.OdinInspector;
using SLSUtilities.General;
using UnityEngine;
namespace Cielonos.MainGame
{
public partial class CombatManager : Singleton<CombatManager>
{
private static Player Player => MainGameManager.Player;
[ShowInInspector]
private EnemySubmodule enemySm;
[ShowInInspector]
private CoordinatorSubmodule coordinatorSm;
[ShowInInspector]
private AttackAreaSubmodule attackAreaSm;
[ShowInInspector]
private CombatRoomSubmodule combatRoomSm;
[ShowInInspector]
[SerializeReference]
private List<CombatSystemBase> combatSystems;
protected override void Awake()
{
base.Awake();
enemySm ??= new EnemySubmodule(this);
coordinatorSm ??= new CoordinatorSubmodule(this);
attackAreaSm ??= new AttackAreaSubmodule(this);
combatRoomSm ??= new CombatRoomSubmodule(this);
}
private void Update()
{
coordinatorSm.CleanupTimeoutSectors();
}
}
public partial class CombatManager
{
public static EnemySubmodule EnemySm => Instance.enemySm;
public static CoordinatorSubmodule CoordinatorSm => Instance.coordinatorSm;
public static AttackAreaSubmodule AttackAreaSm => Instance.attackAreaSm;
public static CombatRoomSubmodule CombatRoomSm => Instance.combatRoomSm;
}
}