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SoulliesOfficial 649b7a5ddc 更新
2026-05-23 08:27:50 -04:00

46 lines
1.2 KiB
C#

using Cielonos.MainGame.Characters;
using UnityEngine;
namespace Cielonos.MainGame
{
public class Link : AttackAreaBase
{
public CharacterBase target;
protected override void Update()
{
base.Update();
if (target != null)
{
if(hitSm.checkedObjects.Contains(target.gameObject))
{
return;
}
HitCharacter(target.collisionSc.MainCollider, target.centerPoint.position);
hitSm.checkedObjects.Add(target.gameObject);
}
}
public override void HitCharacter(Collider characterCollider, Vector3 hitPosition)
{
if (!isEnabling)
{
return;
}
CharacterBase targetCharacter = characterCollider.GetComponentInParent<CharacterBase>();
if (!IsValidTarget(targetCharacter)) return;
if (hitSm.checkedObjects.Contains(targetCharacter.gameObject))
{
return;
}
hitSm.AddCheckedObject(targetCharacter.gameObject);
HitOnTarget(characterCollider, hitPosition, out _);
}
}
}