做不出来

This commit is contained in:
SoulliesOfficial
2026-06-30 01:48:58 -04:00
parent 9a9e48f8a5
commit ddd387ef35
132 changed files with 8945 additions and 2943 deletions

View File

@@ -24,40 +24,7 @@ namespace Cielonos.MainGame.Characters
RecoverEnergy(energyRegenRate, false);
}
}
/// <summary>
/// 增减能量值,正值为增加(溢出部分按 OverloadConversionRate 转换为过载能量),负值为消耗。
/// UI 更新和 onEnergyChanged 事件由属性值变更回调自动触发。
/// </summary>
public void AddEnergy(float amount)
{
if (amount == 0) return;
if (amount > 0)
{
float current = attributeSm[CharacterAttribute.Energy];
float max = attributeSm[CharacterAttribute.MaximumEnergy];
float availableSpace = max - current;
if (amount > availableSpace)
{
attributeSm[CharacterAttribute.Energy] = max;
float conversionRate = attributeSm.Has(CharacterAttribute.OverloadConversionRate) ? attributeSm[CharacterAttribute.OverloadConversionRate] : 1f;
float overflowEnergy = (amount - availableSpace) * conversionRate;
DistributeOverloadEnergy(overflowEnergy);
}
else
{
attributeSm[CharacterAttribute.Energy] += amount;
}
}
else
{
attributeSm[CharacterAttribute.Energy] += amount;
attributeSm[CharacterAttribute.Energy] = Mathf.Max(0, attributeSm[CharacterAttribute.Energy]);
}
}
private void DistributeOverloadEnergy(float totalOverflowAmount)
{