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Cielonos/Assets/Scripts/MainGame/Characters/Player/PlayerFunctions.cs
SoulliesOfficial ddd387ef35 做不出来
2026-06-30 01:48:58 -04:00

74 lines
2.1 KiB
C#

using UnityEngine;
namespace Cielonos.MainGame.Characters
{
public partial class Player
{
private float deltaTime => selfTimeSm.DeltaTime;
}
public partial class Player
{
private void Regeneration()
{
float healthRegenRate = attributeSm[CharacterAttribute.HealthRegeneration] * deltaTime;
if (healthRegenRate != 0)
{
Heal(healthRegenRate, false);
}
float energyRegenRate = attributeSm[CharacterAttribute.EnergyRegeneration] * deltaTime;
if (energyRegenRate != 0)
{
RecoverEnergy(energyRegenRate, false);
}
}
private void DistributeOverloadEnergy(float totalOverflowAmount)
{
if (totalOverflowAmount <= 0) return;
var overloadSubmodules = new System.Collections.Generic.List<Inventory.OverloadSubmodule>();
if (inventorySc.equipmentSm.currentMainWeapon?.overloadSm != null)
{
overloadSubmodules.Add(inventorySc.equipmentSm.currentMainWeapon.overloadSm);
}
foreach (var equip in inventorySc.equipmentSm.currentSupportEquipments)
{
if (equip?.overloadSm != null)
{
overloadSubmodules.Add(equip.overloadSm);
}
}
foreach (var equip in inventorySc.backpackSm.passiveEquipments)
{
if (equip?.overloadSm != null)
{
overloadSubmodules.Add(equip.overloadSm);
}
}
if (overloadSubmodules.Count == 0) return;
float totalWeight = 0;
foreach (var sm in overloadSubmodules)
{
totalWeight += sm.currentWeight;
}
if (totalWeight <= 0) return;
foreach (var sm in overloadSubmodules)
{
float assignedAmount = totalOverflowAmount * (sm.currentWeight / totalWeight);
sm.ReceiveEnergy(assignedAmount);
}
}
}
}