后处理+FEEL完全改进
This commit is contained in:
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using UnityEngine;
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using MoreMountains.Feedbacks;
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using MoreMountains.Tools;
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using UnityEngine.Rendering;
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// 引入你的 PostProcess 命名空间
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using SLSFramework.Rendering.PostProcessing;
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namespace MoreMountains.FeedbacksForThirdParty
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{
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/// <summary>
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/// 事件定义:携带所有必要的参数
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/// </summary>
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public struct MMAdvancedChromaticAberrationShakeEvent
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{
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public static void Register(Delegate callback) { OnEvent += callback; }
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public static void Unregister(Delegate callback) { OnEvent -= callback; }
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public delegate void Delegate(MMF_Feedback source, AnimationCurve intensityCurve, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
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float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
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TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
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// Center
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bool modifyCenter = false, Vector2 center = default,
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// Extras
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bool modifyExtra = false, Vector3 channelSplit = default, float dispersionStrength = 0f, float jitterIntensity = 0f, float maskRadius = 0.2f, float maskHardness = 0.2f);
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public static event Delegate OnEvent;
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public static void Trigger(MMF_Feedback source, AnimationCurve intensityCurve, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
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float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
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TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
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bool modifyCenter = false, Vector2 center = default,
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bool modifyExtra = false, Vector3 channelSplit = default, float dispersionStrength = 0f, float jitterIntensity = 0f, float maskRadius = 0.2f, float maskHardness = 0.2f)
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{
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OnEvent?.Invoke(source, intensityCurve, duration, remapMin, remapMax, relativeIntensity, feedbacksIntensity, channelData, resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore,
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modifyCenter, center, modifyExtra, channelSplit, dispersionStrength, jitterIntensity, maskRadius, maskHardness);
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}
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}
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/// <summary>
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/// Shaker: 控制 Advanced Chromatic Aberration
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/// </summary>
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[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MM Advanced Chromatic Aberration Shaker")]
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[RequireComponent(typeof(Volume))]
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public class MMAdvancedChromaticAberrationShaker : MMShaker
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{
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[MMInspectorGroup("Intensity", true, 53)]
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[Tooltip("是否在现有 Intensity 基础上叠加")]
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public bool RelativeIntensity = false;
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[Tooltip("Intensity 的震动曲线")]
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public AnimationCurve ShakeIntensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
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[Tooltip("曲线 0 对应的值")]
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public float RemapIntensityZero = 0f;
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[Tooltip("曲线 1 对应的值")]
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public float RemapIntensityOne = 1f;
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protected Volume _volume;
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protected AdvancedChromaticAberration _aca;
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// 初始值存储
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protected float _initialIntensity;
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protected Vector2 _initialCenter;
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protected Vector3 _initialSplit;
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protected float _initialDispersion;
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protected float _initialJitter;
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protected float _initialMaskRadius;
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protected float _initialMaskHardness;
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// 运行时目标值存储
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protected bool _modifyCenter;
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protected Vector2 _targetCenter;
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protected bool _modifyExtra;
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protected Vector3 _targetSplit;
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protected float _targetDispersion;
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protected float _targetJitter;
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protected float _targetMaskRadius;
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protected float _targetMaskHardness;
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// Shaker 复位备份
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protected float _originalShakeDuration;
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protected bool _originalRelativeIntensity;
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protected AnimationCurve _originalShakeIntensity;
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protected float _originalRemapIntensityZero;
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protected float _originalRemapIntensityOne;
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protected override void Initialization()
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{
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base.Initialization();
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_volume = GetComponent<Volume>();
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if (!_volume.profile.TryGet(out _aca))
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{
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Debug.LogWarning("MMAdvancedChromaticAberrationShaker : No AdvancedChromaticAberration found in Volume on " + name);
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}
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}
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protected override void GrabInitialValues()
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{
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if (_aca != null)
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{
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_initialIntensity = _aca.intensity.value;
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_initialCenter = _aca.center.value;
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_initialSplit = _aca.channelSplit.value;
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_initialDispersion = _aca.dispersionStrength.value;
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_initialJitter = _aca.jitterIntensity.value;
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_initialMaskRadius = _aca.maskRadius.value;
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_initialMaskHardness = _aca.maskHardness.value;
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}
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}
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protected override void Shake()
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{
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if (_aca == null) return;
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// 1. 驱动 Intensity (带有 Curve 动画)
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float newIntensity = ShakeFloat(ShakeIntensity, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, _initialIntensity);
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_aca.intensity.value = newIntensity;
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// 2. 驱动 Center (如果启用,强制设为目标值)
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if (_modifyCenter)
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{
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_aca.center.value = _targetCenter;
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}
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// 3. 驱动 Extras (如果启用,强制设为目标值)
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if (_modifyExtra)
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{
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_aca.channelSplit.value = _targetSplit;
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_aca.dispersionStrength.value = _targetDispersion;
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_aca.jitterIntensity.value = _targetJitter;
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_aca.maskRadius.value = _targetMaskRadius;
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_aca.maskHardness.value = _targetMaskHardness;
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}
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}
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protected override void ResetTargetValues()
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{
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base.ResetTargetValues();
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if (_aca != null)
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{
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_aca.intensity.value = _initialIntensity;
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_aca.center.value = _initialCenter;
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_aca.channelSplit.value = _initialSplit;
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_aca.dispersionStrength.value = _initialDispersion;
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_aca.jitterIntensity.value = _initialJitter;
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_aca.maskRadius.value = _initialMaskRadius;
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_aca.maskHardness.value = _initialMaskHardness;
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}
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}
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protected override void ResetShakerValues()
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{
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base.ResetShakerValues();
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ShakeDuration = _originalShakeDuration;
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ShakeIntensity = _originalShakeIntensity;
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RemapIntensityZero = _originalRemapIntensityZero;
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RemapIntensityOne = _originalRemapIntensityOne;
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RelativeIntensity = _originalRelativeIntensity;
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_modifyCenter = false;
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_modifyExtra = false;
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}
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public virtual void OnEvent(MMF_Feedback source, AnimationCurve intensityCurve, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
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float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
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TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
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bool modifyCenter = false, Vector2 center = default,
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bool modifyExtra = false, Vector3 channelSplit = default, float dispersionStrength = 0f, float jitterIntensity = 0f, float maskRadius = 0.2f, float maskHardness = 0.2f)
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{
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if (!CheckEventAllowed(channelData)) return;
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if (stop) { Stop(); return; }
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if (restore) { ResetTargetValues(); return; }
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if (resetShakerValuesAfterShake)
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{
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_originalShakeDuration = ShakeDuration;
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_originalShakeIntensity = ShakeIntensity;
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_originalRemapIntensityZero = RemapIntensityZero;
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_originalRemapIntensityOne = RemapIntensityOne;
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_originalRelativeIntensity = RelativeIntensity;
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}
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if (!OnlyUseShakerValues)
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{
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TimescaleMode = timescaleMode;
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ShakeDuration = duration;
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ShakeIntensity = intensityCurve;
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RemapIntensityZero = remapMin * feedbacksIntensity;
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RemapIntensityOne = remapMax * feedbacksIntensity;
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RelativeIntensity = relativeIntensity;
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ForwardDirection = forwardDirection;
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// 接收额外参数
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_modifyCenter = modifyCenter;
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_targetCenter = center;
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_modifyExtra = modifyExtra;
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_targetSplit = channelSplit;
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_targetDispersion = dispersionStrength;
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_targetJitter = jitterIntensity;
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_targetMaskRadius = maskRadius;
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_targetMaskHardness = maskHardness;
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}
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Play(source);
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}
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public override void StartListening()
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{
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base.StartListening();
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MMAdvancedChromaticAberrationShakeEvent.Register(OnEvent);
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}
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public override void StopListening()
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{
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base.StopListening();
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MMAdvancedChromaticAberrationShakeEvent.Unregister(OnEvent);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 83e1b594d698f9449ac7adafb9976fec
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@@ -0,0 +1,224 @@
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using UnityEngine;
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using MoreMountains.Feedbacks;
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using MoreMountains.Tools;
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using UnityEngine.Rendering;
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// 引入你的命名空间
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using SLSFramework.Rendering.PostProcessing;
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namespace MoreMountains.FeedbacksForThirdParty
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{
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/// <summary>
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/// 事件定义:携带 Advanced Vignette 所需的所有参数
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/// </summary>
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public struct MMAdvancedVignetteShakeEvent
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{
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public static void Register(Delegate callback) { OnEvent += callback; }
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public static void Unregister(Delegate callback) { OnEvent -= callback; }
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public delegate void Delegate(MMF_Feedback source, AnimationCurve intensityCurve, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
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float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
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TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
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// Custom Params
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bool modifyCenter = false, Vector2 center = default,
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bool modifyColors = false, Color colorOuter = default, Color colorInner = default,
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bool modifyExtra = false, float smoothness = 0.5f, float roundness = 1f);
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public static event Delegate OnEvent;
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public static void Trigger(MMF_Feedback source, AnimationCurve intensityCurve, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
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float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
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TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
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bool modifyCenter = false, Vector2 center = default,
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bool modifyColors = false, Color colorOuter = default, Color colorInner = default,
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bool modifyExtra = false, float smoothness = 0.5f, float roundness = 1f)
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{
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OnEvent?.Invoke(source, intensityCurve, duration, remapMin, remapMax, relativeIntensity, feedbacksIntensity, channelData, resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore,
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modifyCenter, center, modifyColors, colorOuter, colorInner, modifyExtra, smoothness, roundness);
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}
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}
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/// <summary>
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/// Shaker: 控制 Advanced Vignette 效果
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/// </summary>
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[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MM Advanced Vignette Shaker")]
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[RequireComponent(typeof(Volume))]
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public class MMAdvancedVignetteShaker : MMShaker
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{
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[MMInspectorGroup("Intensity", true, 53)]
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[Tooltip("是否在现有 Intensity 基础上叠加")]
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public bool RelativeIntensity = false;
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[Tooltip("Intensity 的震动曲线")]
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public AnimationCurve ShakeIntensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
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[Tooltip("曲线 0 对应的值")]
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public float RemapIntensityZero = 0f;
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[Tooltip("曲线 1 对应的值")]
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public float RemapIntensityOne = 1f;
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protected Volume _volume;
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protected AdvancedVignette _vignette;
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// 初始值存储
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protected float _initialIntensity;
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protected Vector2 _initialCenter;
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protected Color _initialColorOuter;
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protected Color _initialColorInner;
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protected float _initialSmoothness;
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protected float _initialRoundness;
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// 运行时目标值
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protected bool _modifyCenter;
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protected Vector2 _targetCenter;
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protected bool _modifyColors;
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protected Color _targetColorOuter;
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protected Color _targetColorInner;
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protected bool _modifyExtra;
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protected float _targetSmoothness;
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protected float _targetRoundness;
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// Shaker 状态备份
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protected float _originalShakeDuration;
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protected bool _originalRelativeIntensity;
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protected AnimationCurve _originalShakeIntensity;
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protected float _originalRemapIntensityZero;
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protected float _originalRemapIntensityOne;
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protected override void Initialization()
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{
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base.Initialization();
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_volume = GetComponent<Volume>();
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if (!_volume.profile.TryGet(out _vignette))
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{
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Debug.LogWarning("MMAdvancedVignetteShaker : No AdvancedVignette found in Volume on " + name);
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}
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}
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protected override void GrabInitialValues()
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{
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if (_vignette != null)
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{
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_initialIntensity = _vignette.intensity.value;
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_initialCenter = _vignette.center.value;
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_initialColorOuter = _vignette.colorOuter.value;
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_initialColorInner = _vignette.colorInner.value;
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_initialSmoothness = _vignette.smoothness.value;
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_initialRoundness = _vignette.roundness.value;
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}
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}
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protected override void Shake()
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{
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if (_vignette == null) return;
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// 1. 驱动 Intensity
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float newIntensity = ShakeFloat(ShakeIntensity, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, _initialIntensity);
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_vignette.intensity.value = newIntensity;
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// 2. 驱动 Center
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if (_modifyCenter)
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{
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_vignette.center.value = _targetCenter;
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}
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// 3. 驱动 Colors
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if (_modifyColors)
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{
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_vignette.colorOuter.value = _targetColorOuter;
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_vignette.colorInner.value = _targetColorInner;
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}
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// 4. 驱动 Extra (Smoothness, Roundness)
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if (_modifyExtra)
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{
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_vignette.smoothness.value = _targetSmoothness;
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_vignette.roundness.value = _targetRoundness;
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}
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}
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protected override void ResetTargetValues()
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{
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base.ResetTargetValues();
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if (_vignette != null)
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{
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_vignette.intensity.value = _initialIntensity;
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_vignette.center.value = _initialCenter;
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_vignette.colorOuter.value = _initialColorOuter;
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_vignette.colorInner.value = _initialColorInner;
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_vignette.smoothness.value = _initialSmoothness;
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_vignette.roundness.value = _initialRoundness;
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}
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}
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protected override void ResetShakerValues()
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{
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base.ResetShakerValues();
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ShakeDuration = _originalShakeDuration;
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ShakeIntensity = _originalShakeIntensity;
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RemapIntensityZero = _originalRemapIntensityZero;
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RemapIntensityOne = _originalRemapIntensityOne;
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RelativeIntensity = _originalRelativeIntensity;
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_modifyCenter = false;
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_modifyColors = false;
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_modifyExtra = false;
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}
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public virtual void OnEvent(MMF_Feedback source, AnimationCurve intensityCurve, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
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float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
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TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
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bool modifyCenter = false, Vector2 center = default,
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bool modifyColors = false, Color colorOuter = default, Color colorInner = default,
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bool modifyExtra = false, float smoothness = 0.5f, float roundness = 1f)
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{
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if (!CheckEventAllowed(channelData)) return;
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if (stop) { Stop(); return; }
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if (restore) { ResetTargetValues(); return; }
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if (resetShakerValuesAfterShake)
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{
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_originalShakeDuration = ShakeDuration;
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_originalShakeIntensity = ShakeIntensity;
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_originalRemapIntensityZero = RemapIntensityZero;
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_originalRemapIntensityOne = RemapIntensityOne;
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_originalRelativeIntensity = RelativeIntensity;
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}
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if (!OnlyUseShakerValues)
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{
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TimescaleMode = timescaleMode;
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ShakeDuration = duration;
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ShakeIntensity = intensityCurve;
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RemapIntensityZero = remapMin * feedbacksIntensity;
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RemapIntensityOne = remapMax * feedbacksIntensity;
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RelativeIntensity = relativeIntensity;
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ForwardDirection = forwardDirection;
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_modifyCenter = modifyCenter;
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_targetCenter = center;
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_modifyColors = modifyColors;
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_targetColorOuter = colorOuter;
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_targetColorInner = colorInner;
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_modifyExtra = modifyExtra;
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_targetSmoothness = smoothness;
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_targetRoundness = roundness;
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}
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Play(source);
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}
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public override void StartListening()
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{
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base.StartListening();
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MMAdvancedVignetteShakeEvent.Register(OnEvent);
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}
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public override void StopListening()
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{
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base.StopListening();
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MMAdvancedVignetteShakeEvent.Unregister(OnEvent);
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}
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}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 11b930e92331e8c48b320c5d04808814
|
||||
@@ -0,0 +1,187 @@
|
||||
using UnityEngine;
|
||||
using MoreMountains.Feedbacks;
|
||||
using MoreMountains.Tools;
|
||||
using UnityEngine.Rendering;
|
||||
using SLSFramework.Rendering.PostProcessing;
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
public struct MMRadialBlurShakeEvent
|
||||
{
|
||||
public static void Register(Delegate callback) { OnEvent += callback; }
|
||||
public static void Unregister(Delegate callback) { OnEvent -= callback; }
|
||||
|
||||
// 修改点:在参数列表中增加了 modifyCenter 和 center
|
||||
public delegate void Delegate(MMF_Feedback source, AnimationCurve distortionCurve, float duration, float remapMin, float remapMax, bool relativeDistortion = false,
|
||||
float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
|
||||
TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
|
||||
bool modifyCenter = false, Vector2 center = default); // 新增参数放在最后,带默认值以保持兼容性
|
||||
|
||||
public static event Delegate OnEvent;
|
||||
|
||||
public static void Trigger(MMF_Feedback source, AnimationCurve distortionCurve, float duration, float remapMin, float remapMax, bool relativeDistortion = false,
|
||||
float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
|
||||
TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
|
||||
bool modifyCenter = false, Vector2 center = default)
|
||||
{
|
||||
OnEvent?.Invoke(source, distortionCurve, duration, remapMin, remapMax, relativeDistortion, feedbacksIntensity, channelData, resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore, modifyCenter, center);
|
||||
}
|
||||
}
|
||||
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MM Radial Blur Shaker")]
|
||||
[RequireComponent(typeof(Volume))]
|
||||
public class MMRadialBlurShaker : MMShaker
|
||||
{
|
||||
[MMInspectorGroup("Radial Blur", true, 52)]
|
||||
[Tooltip("是否在现有值的基础上叠加")]
|
||||
public bool RelativeIntensity = false;
|
||||
[Tooltip("模糊强度的震动曲线")]
|
||||
public AnimationCurve ShakeIntensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
[Tooltip("曲线 0 对应的 Blur Radius 值")]
|
||||
public float RemapIntensityZero = 0f;
|
||||
[Tooltip("曲线 1 对应的 Blur Radius 值")]
|
||||
public float RemapIntensityOne = 1f;
|
||||
|
||||
protected Volume _volume;
|
||||
protected RadialBlur _radialBlur;
|
||||
|
||||
// 初始值记录
|
||||
protected float _initialIntensity;
|
||||
protected float _initialCenterX;
|
||||
protected float _initialCenterY;
|
||||
|
||||
// 震动时的临时变量
|
||||
protected bool _modifyCenter;
|
||||
protected Vector2 _targetCenter;
|
||||
|
||||
protected float _originalShakeDuration;
|
||||
protected bool _originalRelativeIntensity;
|
||||
protected AnimationCurve _originalShakeIntensity;
|
||||
protected float _originalRemapIntensityZero;
|
||||
protected float _originalRemapIntensityOne;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
base.Initialization();
|
||||
_volume = this.gameObject.GetComponent<Volume>();
|
||||
if (_volume.profile.TryGet<RadialBlur>(out _radialBlur))
|
||||
{
|
||||
// 获取成功
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("MMRadialBlurShaker : No RadialBlur Override found in the Volume on " + this.name);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void GrabInitialValues()
|
||||
{
|
||||
if (_radialBlur != null)
|
||||
{
|
||||
_initialIntensity = _radialBlur.blurRadius.value;
|
||||
_initialCenterX = _radialBlur.radialCenterX.value;
|
||||
_initialCenterY = _radialBlur.radialCenterY.value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Shake()
|
||||
{
|
||||
if (_radialBlur == null) return;
|
||||
|
||||
// 1. 处理模糊强度 (Radius)
|
||||
float newIntensity = ShakeFloat(ShakeIntensity, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, _initialIntensity);
|
||||
_radialBlur.blurRadius.value = newIntensity;
|
||||
|
||||
// 2. 处理模糊中心 (Center) - 新增逻辑
|
||||
// 只有当 Feedback 要求修改中心时才覆盖,否则保持原样 (通常是 0.5)
|
||||
if (_modifyCenter)
|
||||
{
|
||||
_radialBlur.radialCenterX.value = _targetCenter.x;
|
||||
_radialBlur.radialCenterY.value = _targetCenter.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 如果不修改,我们强制设为默认中心(0.5, 0.5)或者初始值?
|
||||
// 根据你的描述:如果不开启,默认中心为(0.5,0.5)。
|
||||
// 为了保险,这里可以不做操作(保留Volume当前值),也可以强制复位。
|
||||
// 建议:不做操作,让ResetTargetValues去负责恢复。
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ResetTargetValues()
|
||||
{
|
||||
base.ResetTargetValues();
|
||||
if (_radialBlur != null)
|
||||
{
|
||||
_radialBlur.blurRadius.value = _initialIntensity;
|
||||
// 复位中心点
|
||||
_radialBlur.radialCenterX.value = _initialCenterX;
|
||||
_radialBlur.radialCenterY.value = _initialCenterY;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ResetShakerValues()
|
||||
{
|
||||
base.ResetShakerValues();
|
||||
ShakeDuration = _originalShakeDuration;
|
||||
ShakeIntensity = _originalShakeIntensity;
|
||||
RemapIntensityZero = _originalRemapIntensityZero;
|
||||
RemapIntensityOne = _originalRemapIntensityOne;
|
||||
RelativeIntensity = _originalRelativeIntensity;
|
||||
// 震动结束,重置 modifyCenter 标记,防止后续影响
|
||||
_modifyCenter = false;
|
||||
}
|
||||
|
||||
public virtual void OnMMRadialBlurShakeEvent(MMF_Feedback source, AnimationCurve distortionCurve, float duration, float remapMin, float remapMax, bool relativeDistortion = false,
|
||||
float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
|
||||
TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
|
||||
bool modifyCenter = false, Vector2 center = default)
|
||||
{
|
||||
if (!CheckEventAllowed(channelData)) return;
|
||||
if (stop) { Stop(); return; }
|
||||
if (restore) { ResetTargetValues(); return; }
|
||||
if (!Interruptible && Shaking) return;
|
||||
|
||||
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
|
||||
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
|
||||
|
||||
if (resetShakerValuesAfterShake)
|
||||
{
|
||||
_originalShakeDuration = ShakeDuration;
|
||||
_originalShakeIntensity = ShakeIntensity;
|
||||
_originalRemapIntensityZero = RemapIntensityZero;
|
||||
_originalRemapIntensityOne = RemapIntensityOne;
|
||||
_originalRelativeIntensity = RelativeIntensity;
|
||||
}
|
||||
|
||||
if (!OnlyUseShakerValues)
|
||||
{
|
||||
TimescaleMode = timescaleMode;
|
||||
ShakeDuration = duration;
|
||||
ShakeIntensity = distortionCurve;
|
||||
RemapIntensityZero = remapMin * feedbacksIntensity;
|
||||
RemapIntensityOne = remapMax * feedbacksIntensity;
|
||||
RelativeIntensity = relativeDistortion;
|
||||
ForwardDirection = forwardDirection;
|
||||
|
||||
// 接收并存储中心点参数
|
||||
_modifyCenter = modifyCenter;
|
||||
_targetCenter = center;
|
||||
}
|
||||
|
||||
Play(source);
|
||||
}
|
||||
|
||||
public override void StartListening()
|
||||
{
|
||||
base.StartListening();
|
||||
MMRadialBlurShakeEvent.Register(OnMMRadialBlurShakeEvent);
|
||||
}
|
||||
|
||||
public override void StopListening()
|
||||
{
|
||||
base.StopListening();
|
||||
MMRadialBlurShakeEvent.Unregister(OnMMRadialBlurShakeEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d41e65444be95a7469ed5fab9af1d3a2
|
||||
@@ -0,0 +1,188 @@
|
||||
using UnityEngine;
|
||||
using MoreMountains.Feedbacks;
|
||||
using MoreMountains.Tools;
|
||||
using UnityEngine.Rendering;
|
||||
using SLSFramework.Rendering.PostProcessing;
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
public struct MMStrobeFlashShakeEvent
|
||||
{
|
||||
public static void Register(Delegate callback) { OnEvent += callback; }
|
||||
public static void Unregister(Delegate callback) { OnEvent -= callback; }
|
||||
|
||||
public delegate void Delegate(MMF_Feedback source, float duration,
|
||||
float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
|
||||
TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
|
||||
bool modifyExtra = false, float frequency = 15f, Color colorHigh = default, Color colorLow = default);
|
||||
|
||||
public static event Delegate OnEvent;
|
||||
|
||||
public static void Trigger(MMF_Feedback source, float duration,
|
||||
float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
|
||||
TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
|
||||
bool modifyExtra = false, float frequency = 15f, Color colorHigh = default, Color colorLow = default)
|
||||
{
|
||||
OnEvent?.Invoke(source, duration, feedbacksIntensity, channelData, resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore,
|
||||
modifyExtra, frequency, colorHigh, colorLow);
|
||||
}
|
||||
}
|
||||
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MM Strobe Flash Shaker")]
|
||||
[RequireComponent(typeof(Volume))]
|
||||
public class MMStrobeFlashShaker : MMShaker
|
||||
{
|
||||
[MMInspectorGroup("Strobe Settings", true, 53)]
|
||||
[Tooltip("如果勾选,震动结束后会强制关闭 Effect,无论初始状态是什么。建议勾选。")]
|
||||
public bool ForceOffAfterShake = true;
|
||||
|
||||
[MMInspectorGroup("Debug Info", true, 54)]
|
||||
[MMReadOnly]
|
||||
public bool IsActive = false;
|
||||
|
||||
protected Volume _volume;
|
||||
protected StrobeFlash _strobe;
|
||||
|
||||
protected bool _initialEnableEffect;
|
||||
protected bool _initialAutoFlash;
|
||||
protected float _initialFrequency;
|
||||
protected Color _initialColorHigh;
|
||||
protected Color _initialColorLow;
|
||||
|
||||
protected bool _modifyExtra;
|
||||
protected float _targetFrequency;
|
||||
protected Color _targetColorHigh;
|
||||
protected Color _targetColorLow;
|
||||
|
||||
protected float _originalShakeDuration;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
base.Initialization();
|
||||
_volume = GetComponent<Volume>();
|
||||
if (!_volume.profile.TryGet(out _strobe))
|
||||
{
|
||||
Debug.LogWarning("MMStrobeFlashShaker : No StrobeFlash found in Volume on " + name);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void GrabInitialValues()
|
||||
{
|
||||
if (_strobe != null)
|
||||
{
|
||||
_initialEnableEffect = _strobe.enableEffect.value;
|
||||
_initialAutoFlash = _strobe.autoFlash.value;
|
||||
_initialFrequency = _strobe.frequency.value;
|
||||
_initialColorHigh = _strobe.colorHigh.value;
|
||||
_initialColorLow = _strobe.colorLow.value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Shake()
|
||||
{
|
||||
if (_strobe == null) return;
|
||||
|
||||
// 强制开启
|
||||
_strobe.enableEffect.value = true;
|
||||
_strobe.autoFlash.value = true;
|
||||
|
||||
IsActive = true;
|
||||
|
||||
if (_modifyExtra)
|
||||
{
|
||||
_strobe.frequency.value = _targetFrequency;
|
||||
_strobe.colorHigh.value = _targetColorHigh;
|
||||
_strobe.colorLow.value = _targetColorLow;
|
||||
}
|
||||
}
|
||||
|
||||
// 确保 Stop 被调用时执行复位
|
||||
public override void Stop()
|
||||
{
|
||||
base.Stop();
|
||||
// base.Stop() 会调用 ResetTargetValues,但为了保险,再次确保状态
|
||||
IsActive = false;
|
||||
}
|
||||
|
||||
protected override void ResetTargetValues()
|
||||
{
|
||||
base.ResetTargetValues();
|
||||
IsActive = false;
|
||||
if (_strobe != null)
|
||||
{
|
||||
// [关键修改] 如果开启了强制关闭,直接设为 false;否则恢复初始值
|
||||
if (ForceOffAfterShake)
|
||||
{
|
||||
_strobe.enableEffect.value = false;
|
||||
_strobe.autoFlash.value = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_strobe.enableEffect.value = _initialEnableEffect;
|
||||
_strobe.autoFlash.value = _initialAutoFlash;
|
||||
}
|
||||
|
||||
_strobe.frequency.value = _initialFrequency;
|
||||
_strobe.colorHigh.value = _initialColorHigh;
|
||||
_strobe.colorLow.value = _initialColorLow;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ResetShakerValues()
|
||||
{
|
||||
base.ResetShakerValues();
|
||||
ShakeDuration = _originalShakeDuration;
|
||||
_modifyExtra = false;
|
||||
}
|
||||
|
||||
// 增加 OnDisable 处理,防止游戏物体被禁用时状态残留
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
if (IsActive)
|
||||
{
|
||||
ResetTargetValues();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnEvent(MMF_Feedback source, float duration,
|
||||
float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
|
||||
TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
|
||||
bool modifyExtra = false, float frequency = 15f, Color colorHigh = default, Color colorLow = default)
|
||||
{
|
||||
if (!CheckEventAllowed(channelData)) return;
|
||||
if (stop) { Stop(); return; }
|
||||
if (restore) { ResetTargetValues(); return; }
|
||||
|
||||
if (resetShakerValuesAfterShake)
|
||||
{
|
||||
_originalShakeDuration = ShakeDuration;
|
||||
}
|
||||
|
||||
if (!OnlyUseShakerValues)
|
||||
{
|
||||
TimescaleMode = timescaleMode;
|
||||
ShakeDuration = duration;
|
||||
|
||||
_modifyExtra = modifyExtra;
|
||||
_targetFrequency = frequency;
|
||||
_targetColorHigh = colorHigh;
|
||||
_targetColorLow = colorLow;
|
||||
}
|
||||
|
||||
// 你的框架修改:传入 source
|
||||
Play(source);
|
||||
}
|
||||
|
||||
public override void StartListening()
|
||||
{
|
||||
base.StartListening();
|
||||
MMStrobeFlashShakeEvent.Register(OnEvent);
|
||||
}
|
||||
|
||||
public override void StopListening()
|
||||
{
|
||||
base.StopListening();
|
||||
MMStrobeFlashShakeEvent.Unregister(OnEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b009481b9292ba746a63d75b2e91e6c5
|
||||
Reference in New Issue
Block a user