Files
Cielonos/Assets/OtherPlugins/Feel/MMFeedbacks/MMFeedbacksForThirdParty/SLSPostprocessing/Shakers/MMAdvancedChromaticAberrationShaker.cs
2025-12-22 18:36:29 -05:00

219 lines
9.6 KiB
C#

using UnityEngine;
using MoreMountains.Feedbacks;
using MoreMountains.Tools;
using UnityEngine.Rendering;
// 引入你的 PostProcess 命名空间
using SLSFramework.Rendering.PostProcessing;
namespace MoreMountains.FeedbacksForThirdParty
{
/// <summary>
/// 事件定义:携带所有必要的参数
/// </summary>
public struct MMAdvancedChromaticAberrationShakeEvent
{
public static void Register(Delegate callback) { OnEvent += callback; }
public static void Unregister(Delegate callback) { OnEvent -= callback; }
public delegate void Delegate(MMF_Feedback source, AnimationCurve intensityCurve, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
// Center
bool modifyCenter = false, Vector2 center = default,
// Extras
bool modifyExtra = false, Vector3 channelSplit = default, float dispersionStrength = 0f, float jitterIntensity = 0f, float maskRadius = 0.2f, float maskHardness = 0.2f);
public static event Delegate OnEvent;
public static void Trigger(MMF_Feedback source, AnimationCurve intensityCurve, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
bool modifyCenter = false, Vector2 center = default,
bool modifyExtra = false, Vector3 channelSplit = default, float dispersionStrength = 0f, float jitterIntensity = 0f, float maskRadius = 0.2f, float maskHardness = 0.2f)
{
OnEvent?.Invoke(source, intensityCurve, duration, remapMin, remapMax, relativeIntensity, feedbacksIntensity, channelData, resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore,
modifyCenter, center, modifyExtra, channelSplit, dispersionStrength, jitterIntensity, maskRadius, maskHardness);
}
}
/// <summary>
/// Shaker: 控制 Advanced Chromatic Aberration
/// </summary>
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MM Advanced Chromatic Aberration Shaker")]
[RequireComponent(typeof(Volume))]
public class MMAdvancedChromaticAberrationShaker : MMShaker
{
[MMInspectorGroup("Intensity", true, 53)]
[Tooltip("是否在现有 Intensity 基础上叠加")]
public bool RelativeIntensity = false;
[Tooltip("Intensity 的震动曲线")]
public AnimationCurve ShakeIntensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
[Tooltip("曲线 0 对应的值")]
public float RemapIntensityZero = 0f;
[Tooltip("曲线 1 对应的值")]
public float RemapIntensityOne = 1f;
protected Volume _volume;
protected AdvancedChromaticAberration _aca;
// 初始值存储
protected float _initialIntensity;
protected Vector2 _initialCenter;
protected Vector3 _initialSplit;
protected float _initialDispersion;
protected float _initialJitter;
protected float _initialMaskRadius;
protected float _initialMaskHardness;
// 运行时目标值存储
protected bool _modifyCenter;
protected Vector2 _targetCenter;
protected bool _modifyExtra;
protected Vector3 _targetSplit;
protected float _targetDispersion;
protected float _targetJitter;
protected float _targetMaskRadius;
protected float _targetMaskHardness;
// Shaker 复位备份
protected float _originalShakeDuration;
protected bool _originalRelativeIntensity;
protected AnimationCurve _originalShakeIntensity;
protected float _originalRemapIntensityZero;
protected float _originalRemapIntensityOne;
protected override void Initialization()
{
base.Initialization();
_volume = GetComponent<Volume>();
if (!_volume.profile.TryGet(out _aca))
{
Debug.LogWarning("MMAdvancedChromaticAberrationShaker : No AdvancedChromaticAberration found in Volume on " + name);
}
}
protected override void GrabInitialValues()
{
if (_aca != null)
{
_initialIntensity = _aca.intensity.value;
_initialCenter = _aca.center.value;
_initialSplit = _aca.channelSplit.value;
_initialDispersion = _aca.dispersionStrength.value;
_initialJitter = _aca.jitterIntensity.value;
_initialMaskRadius = _aca.maskRadius.value;
_initialMaskHardness = _aca.maskHardness.value;
}
}
protected override void Shake()
{
if (_aca == null) return;
// 1. 驱动 Intensity (带有 Curve 动画)
float newIntensity = ShakeFloat(ShakeIntensity, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, _initialIntensity);
_aca.intensity.value = newIntensity;
// 2. 驱动 Center (如果启用,强制设为目标值)
if (_modifyCenter)
{
_aca.center.value = _targetCenter;
}
// 3. 驱动 Extras (如果启用,强制设为目标值)
if (_modifyExtra)
{
_aca.channelSplit.value = _targetSplit;
_aca.dispersionStrength.value = _targetDispersion;
_aca.jitterIntensity.value = _targetJitter;
_aca.maskRadius.value = _targetMaskRadius;
_aca.maskHardness.value = _targetMaskHardness;
}
}
protected override void ResetTargetValues()
{
base.ResetTargetValues();
if (_aca != null)
{
_aca.intensity.value = _initialIntensity;
_aca.center.value = _initialCenter;
_aca.channelSplit.value = _initialSplit;
_aca.dispersionStrength.value = _initialDispersion;
_aca.jitterIntensity.value = _initialJitter;
_aca.maskRadius.value = _initialMaskRadius;
_aca.maskHardness.value = _initialMaskHardness;
}
}
protected override void ResetShakerValues()
{
base.ResetShakerValues();
ShakeDuration = _originalShakeDuration;
ShakeIntensity = _originalShakeIntensity;
RemapIntensityZero = _originalRemapIntensityZero;
RemapIntensityOne = _originalRemapIntensityOne;
RelativeIntensity = _originalRelativeIntensity;
_modifyCenter = false;
_modifyExtra = false;
}
public virtual void OnEvent(MMF_Feedback source, AnimationCurve intensityCurve, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
bool modifyCenter = false, Vector2 center = default,
bool modifyExtra = false, Vector3 channelSplit = default, float dispersionStrength = 0f, float jitterIntensity = 0f, float maskRadius = 0.2f, float maskHardness = 0.2f)
{
if (!CheckEventAllowed(channelData)) return;
if (stop) { Stop(); return; }
if (restore) { ResetTargetValues(); return; }
if (resetShakerValuesAfterShake)
{
_originalShakeDuration = ShakeDuration;
_originalShakeIntensity = ShakeIntensity;
_originalRemapIntensityZero = RemapIntensityZero;
_originalRemapIntensityOne = RemapIntensityOne;
_originalRelativeIntensity = RelativeIntensity;
}
if (!OnlyUseShakerValues)
{
TimescaleMode = timescaleMode;
ShakeDuration = duration;
ShakeIntensity = intensityCurve;
RemapIntensityZero = remapMin * feedbacksIntensity;
RemapIntensityOne = remapMax * feedbacksIntensity;
RelativeIntensity = relativeIntensity;
ForwardDirection = forwardDirection;
// 接收额外参数
_modifyCenter = modifyCenter;
_targetCenter = center;
_modifyExtra = modifyExtra;
_targetSplit = channelSplit;
_targetDispersion = dispersionStrength;
_targetJitter = jitterIntensity;
_targetMaskRadius = maskRadius;
_targetMaskHardness = maskHardness;
}
Play(source);
}
public override void StartListening()
{
base.StartListening();
MMAdvancedChromaticAberrationShakeEvent.Register(OnEvent);
}
public override void StopListening()
{
base.StopListening();
MMAdvancedChromaticAberrationShakeEvent.Unregister(OnEvent);
}
}
}