Feel滚
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@@ -1,3 +1,5 @@
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using UnityEngine;
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namespace SLSUtilities.Feedback
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{
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/// <summary>
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@@ -32,4 +34,33 @@ namespace SLSUtilities.Feedback
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/// </summary>
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float GetTimeScale(FeedbackTimeSettings settings);
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}
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}
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/// <summary>
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/// 默认时间提供者。当没有指定 IFeedbackTimeProvider 时使用,
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/// 返回 unscaledDeltaTime 并且不受任何自定义时间缩放影响。
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/// </summary>
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public class DefaultFeedbackTimeProvider : IFeedbackTimeProvider
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{
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public float GlobalTimeScale => 1f;
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public float GroupTimeScale => 1f;
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public float LocalTimeScale => 1f;
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public static readonly DefaultFeedbackTimeProvider Instance = new DefaultFeedbackTimeProvider();
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/// <summary>
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/// 返回固定时间缩放 1。
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/// </summary>
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public float GetTimeScale(FeedbackTimeSettings settings)
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{
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return 1f;
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}
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/// <summary>
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/// 返回 unscaledDeltaTime,不受任何自定义时间缩放影响。
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/// </summary>
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public float GetDeltaTime(FeedbackTimeSettings settings)
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{
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return Time.deltaTime;
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}
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}
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}
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@@ -26,7 +26,7 @@ namespace SLSUtilities.Feedback
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/// </summary>
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public FeedbackPlayer Play(FeedbackData data)
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{
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return Play(data, null, null);
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return Play(data, DefaultFeedbackTimeProvider.Instance, null);
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}
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/// <summary>
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@@ -81,7 +81,7 @@ namespace SLSUtilities.Feedback
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private void Update()
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{
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float dt = Time.unscaledDeltaTime;
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float dt = Time.deltaTime;
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for (int i = _activePlayers.Count - 1; i >= 0; i--)
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{
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