This commit is contained in:
SoulliesOfficial
2026-04-29 06:16:07 -04:00
parent 0902ca8a9e
commit 8ad26129b2
3859 changed files with 2279 additions and 857010 deletions

View File

@@ -1,13 +1,9 @@
using System;
using System.Linq;
using Cielonos.MainGame.UI;
using FIMSpace.FProceduralAnimation;
using MoreMountains.FeedbacksForThirdParty;
using RootMotion.FinalIK;
using SLSUtilities.General;
using SLSUtilities.FunctionalAnimation;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Cielonos.MainGame.Characters
{

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@@ -2,17 +2,13 @@ using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using Cielonos.MainGame.Characters;
using Cielonos.MainGame.Effects.Feedback;
using Cielonos.MainGame.FunctionalAnimation;
using MoreMountains.Feedbacks;
using MoreMountains.FeedbacksForThirdParty;
using Sirenix.OdinInspector;
using SLSUtilities.Feedback;
using SLSUtilities.WwiseAssistance;
using SLSUtilities.FunctionalAnimation;
using UnityEngine;
using UnityEngine.Serialization;
namespace Cielonos.MainGame.Characters.Inventory
{

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@@ -1,8 +1,6 @@
using System.Collections.Generic;
using Cielonos.MainGame.Characters;
using Cielonos.MainGame.UI;
using MoreMountains.Feedbacks;
using MoreMountains.FeedbacksForThirdParty;
using Sirenix.OdinInspector;
using UnityEngine;

View File

@@ -107,8 +107,8 @@ namespace Cielonos.MainGame.Characters.Inventory.Collections
//Swing("Swing", "Swing", swingRotation);
audioContainer.PlaySoundFX(vfxName + "Release", projectile.gameObject, true);
projectile.hitSm.AddHitSound(AK.EVENTS.FUTUREWAND_NORMALHIT)
.AddHitEvent((enemy, hitPosition) => feedbackSc["Hit"].Play());
/*projectile.hitSm.AddHitSound(AK.EVENTS.FUTUREWAND_NORMALHIT)
.AddHitEvent((enemy, hitPosition) => feedbackSc["Hit"].Play());*/
}
private void GenerateGroundArea(string vfxName)
@@ -125,8 +125,8 @@ namespace Cielonos.MainGame.Characters.Inventory.Collections
//Swing("Swing", "Swing", Vector3.right);
audioContainer.PlaySoundFX("GroundArea", area.gameObject, true);
area.hitSm.AddHitSound(AK.EVENTS.FUTUREWAND_NORMALHIT)
.AddHitEvent((enemy, hitPosition) => feedbackSc["Hit"].Play());
/*area.hitSm.AddHitSound(AK.EVENTS.FUTUREWAND_NORMALHIT)
.AddHitEvent((enemy, hitPosition) => feedbackSc["Hit"].Play());*/
}
private void GenerateSquareExpandingAura(string vfxName)

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@@ -3,9 +3,6 @@ using ChocDino.UIFX;
using Cielonos.MainGame.Buffs.Character;
using Cielonos.MainGame.Effects.Feedback;
using Cielonos.MainGame.UI;
using MoreMountains.Feedbacks;
using MoreMountains.FeedbacksForThirdParty;
using MoreMountains.FeedbacksForThirdParty.Cielonos;
using SLSUtilities.Feedback;
using SLSUtilities.General;
using SLSUtilities.FunctionalAnimation;

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@@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using Cielonos.MainGame.Characters;
using DG.Tweening;
using MoreMountains.FeedbacksForThirdParty;
using UnityEngine;
namespace Cielonos.MainGame.Characters.Inventory.Collections
@@ -86,9 +85,9 @@ namespace Cielonos.MainGame.Characters.Inventory.Collections
//.AddHitSound("LightAttackCriticalHit")
.AddHitEvent((enemy, hitPosition) =>
{
slash.hitSm.PlayHitSound(hitPosition,
/*slash.hitSm.PlayHitSound(hitPosition,
slash.attackSm.attackValue.isCritical ? "LightAttackCriticalHit" : "LightAttackNormalHit");
feedbackSc["Hit"].Play();
feedbackSc["Hit"].Play();*/
});
//Swing("LightAttackSwing", "Swing", swingForce);
@@ -115,7 +114,7 @@ namespace Cielonos.MainGame.Characters.Inventory.Collections
.SetTimeSubmodule<NormalArea>(1f)
.SetHitSubmodule<NormalArea>();
slash.hitSm.AddHitEvent((_,_) => feedbackSc["Hit"].Play());
//slash.hitSm.AddHitEvent((_,_) => feedbackSc["Hit"].Play());
//Swing("GroundImpact", "GroundImpact", Vector3.down * 0.2f * (1 + Mathf.Log10(fallDamageMultiplier)));
}
}

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@@ -1,21 +1,14 @@
using System;
using System.Collections.Generic;
using Cielonos.MainGame.Effects.Feedback;
using MoreMountains.Feedbacks;
using SLSUtilities.Feedback;
using SLSUtilities.FeelAssistance;
using UnityEngine;
namespace Cielonos.MainGame.Characters.Inventory
{
public class FeedbackSubcontroller : SubcontrollerBase<ItemBase>
{
// === 旧系统Feel—— 保留向后兼容 ===
public Dictionary<string, FeedbackUnit> feedbacks;
public FeedbackUnit this[string feedbackName] => feedbacks.GetValueOrDefault(feedbackName, null);
// === 新系统Feedback System===
public FeedbackDataCollection feedbackDataCollection;
public FeedbackData this[string feedbackName] => GetFeedbackData(feedbackName);
private CharacterFeedbackTimeProvider _timeProvider;
private readonly List<FeedbackPlayer> _activePlayers = new List<FeedbackPlayer>(8);
@@ -97,6 +90,19 @@ namespace Cielonos.MainGame.Characters.Inventory
}
}
/// <summary>
/// 按名称停止正在播放的 Feedback。
/// </summary>
public void StopFeedback(string feedbackName)
{
if (feedbackDataCollection == null) return;
if (feedbackDataCollection.TryGet(feedbackName, out FeedbackData data))
{
StopFeedback(data);
}
}
/// <summary>
/// 停止所有活跃的新系统播放器。
/// </summary>
@@ -111,18 +117,6 @@ namespace Cielonos.MainGame.Characters.Inventory
private void Update()
{
// 旧系统驱动
if (feedbacks != null)
{
foreach (var feedbackUnit in feedbacks.Values)
{
float timeScaleMultiplier = owner.player.selfTimeSm.TimeScale;
feedbackUnit.feedback.ExternalTimeScale = timeScaleMultiplier;
feedbackUnit.Update();
}
}
// 新系统驱动
float dt = Time.deltaTime;
for (int i = _activePlayers.Count - 1; i >= 0; i--)
{

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@@ -73,8 +73,6 @@ namespace Cielonos.MainGame.Characters
{
base.Start();
feedbackSc["Prewarm"]?.Play();
inventorySc.equipmentSm.EquipMainWeapon(inventorySc.equipmentSm.preparedMainWeapons[0]);
for (int i = 0; i < inventorySc.backpack.supportEquipments.Count; i++)