Feel滚
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@@ -46,25 +46,25 @@ namespace Cielonos.MainGame.Characters
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private void ClawStabBlast()
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{
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GenerateClawStabBlast("ClawStabBlast", "ClawStabBlast", 10);
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feedbackSc["ImpaleWave_Stab"].Play();
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//feedbackSc["ImpaleWave_Stab"].Play();
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}
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private void ClawImpaleWave()
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{
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GenerateImpaleWave("ImpaleWave");
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feedbackSc["ImpaleWave_Wave"].Play();
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//feedbackSc["ImpaleWave_Wave"].Play();
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}
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private void JumpAttackBlast()
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{
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GenerateJumpAttackBlast("JumpAttackBlast", "JumpAttackBlast", 10);
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feedbackSc["JumpAttack_Blast"].Play();
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//feedbackSc["JumpAttack_Blast"].Play();
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}
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private void BumpImpaleWave()
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{
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GenerateImpaleWave("ImpaleWave");
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feedbackSc["ImpaleWave_Wave"].Play();
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//feedbackSc["ImpaleWave_Wave"].Play();
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}
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private void GenerateNormalBulletSpawner()
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@@ -32,7 +32,7 @@ namespace Cielonos.MainGame.Characters
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{
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AudioManager.Post(AK.EVENTS.NEXUS_CORE_FINISH, centerPosition);
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PlayerCanvas.Instance.bossInfoUIArea.RemoveInfoUnit(this);
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MainGameManager.Player.feedbackSc["NexusFinish"].Play();
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//MainGameManager.Player.feedbackSc["NexusFinish"].Play();
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}
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base.Die();
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