狗屎Minimax坏我代码

This commit is contained in:
SoulliesOfficial
2026-04-18 13:57:19 -04:00
parent 41140a2017
commit 7379583165
473 changed files with 34480 additions and 8069 deletions

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Check out the example scene to see HNS in action! Check out the example scene to see HNS in action!
DOCUMENTATION: DOCUMENTATION:
http://docs.sickscore.games/hud-navigation-system/ https://docs.sickscore.games/hud-navigation-system
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https://www.youtube.com/channel/UCep_wCCGKovzb7pKZ2nS-TA https://www.youtube.com/@SickscoreGames
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using System.Linq; using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Serialization;
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using System.Linq; using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Serialization;
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using UnityEditor; using UnityEditor;
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using System.Linq; using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
using UnityEditorInternal;
#endif #endif
using SickscoreGames.HUDNavigationSystem; using SickscoreGames.HUDNavigationSystem;

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using System.Linq; using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Serialization;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
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using System.Linq; using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Serialization;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
#endif #endif
@@ -21,7 +16,7 @@ public class HUDNavigationElementBaseEditor : HUDNavigationBaseEditor
#region Main Methods #region Main Methods
protected virtual void OnEnable () protected virtual void OnEnable ()
{ {
hudNavigationSystem = FindObjectOfType<HUDNavigationSystem> (); hudNavigationSystem = HUDNavigationExtensions.FindFirst<HUDNavigationSystem> ();
} }

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using System.Linq; using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Serialization;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
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using System.Linq; using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Serialization;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
#endif #endif

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using System.Linq; using System.Collections.Generic;
using System.Collections;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
#endif #endif

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@@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 103056 productId: 103056
packageName: HUD Navigation System packageName: HUD Navigation System
packageVersion: 2.2.0 packageVersion: 3.0.0
assetPath: Assets/Sickscore Games/HUD-Navigation-System/Scripts/Components/Editor/HUDNavigationSceneManagerEditor.cs assetPath: Assets/OtherPlugins/HUD-Navigation-System/Scripts/Components/Editor/HUDNavigationSceneManagerEditor.cs
uploadId: 382610 uploadId: 884440

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@@ -1,8 +1,4 @@
using System.Linq; using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
#endif #endif
@@ -80,6 +76,7 @@ public class HUDNavigationSystemEditor : HUDNavigationBaseEditor
SerializedProperty _pUseMinimap = serializedObject.FindProperty ("useMinimap"); SerializedProperty _pUseMinimap = serializedObject.FindProperty ("useMinimap");
SerializedProperty _pMinimapProfile = serializedObject.FindProperty ("minimapProfile"); SerializedProperty _pMinimapProfile = serializedObject.FindProperty ("minimapProfile");
SerializedProperty _pMinimapMode = serializedObject.FindProperty ("minimapMode"); SerializedProperty _pMinimapMode = serializedObject.FindProperty ("minimapMode");
SerializedProperty _pMinimapShape = serializedObject.FindProperty ("minimapShape");
SerializedProperty _pMinimapScale = serializedObject.FindProperty ("minimapScale"); SerializedProperty _pMinimapScale = serializedObject.FindProperty ("minimapScale");
SerializedProperty _pMinimapRadius = serializedObject.FindProperty ("minimapRadius"); SerializedProperty _pMinimapRadius = serializedObject.FindProperty ("minimapRadius");
SerializedProperty _pUseMinimapScaling = serializedObject.FindProperty("useMinimapScaling"); SerializedProperty _pUseMinimapScaling = serializedObject.FindProperty("useMinimapScaling");
@@ -298,6 +295,7 @@ public class HUDNavigationSystemEditor : HUDNavigationBaseEditor
EditorGUILayout.PropertyField (_pMinimapProfile, new GUIContent ("Minimap Profile")); EditorGUILayout.PropertyField (_pMinimapProfile, new GUIContent ("Minimap Profile"));
if (hudTarget.minimapProfile != null) { if (hudTarget.minimapProfile != null) {
EditorGUILayout.PropertyField (_pMinimapMode); EditorGUILayout.PropertyField (_pMinimapMode);
EditorGUILayout.PropertyField (_pMinimapShape);
EditorGUILayout.Slider (_pMinimapScale, .01f, 1f, "Minimap Scale"); EditorGUILayout.Slider (_pMinimapScale, .01f, 1f, "Minimap Scale");
EditorGUILayout.Slider (_pMinimapRadius, 1f, 500f, "Minimap Radius"); EditorGUILayout.Slider (_pMinimapRadius, 1f, 500f, "Minimap Radius");
EditorGUILayout.PropertyField (_pShowMinimapBounds, new GUIContent ("Show Minimap Bounds")); EditorGUILayout.PropertyField (_pShowMinimapBounds, new GUIContent ("Show Minimap Bounds"));

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@@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 103056 productId: 103056
packageName: HUD Navigation System packageName: HUD Navigation System
packageVersion: 2.2.0 packageVersion: 3.0.0
assetPath: Assets/Sickscore Games/HUD-Navigation-System/Scripts/Components/Editor/HUDNavigationSystemEditor.cs assetPath: Assets/OtherPlugins/HUD-Navigation-System/Scripts/Components/Editor/HUDNavigationSystemEditor.cs
uploadId: 382610 uploadId: 884440

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@@ -1,12 +1,6 @@
using System.Collections; using UnityEngine;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor.Events;
#endif #endif
using SickscoreGames;
namespace SickscoreGames.HUDNavigationSystem namespace SickscoreGames.HUDNavigationSystem
{ {

View File

@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 103056 productId: 103056
packageName: HUD Navigation System packageName: HUD Navigation System
packageVersion: 2.2.0 packageVersion: 3.0.0
assetPath: Assets/Sickscore Games/HUD-Navigation-System/Scripts/Components/HNSPlayerCamera.cs assetPath: Assets/OtherPlugins/HUD-Navigation-System/Scripts/Components/HNSPlayerCamera.cs
uploadId: 382610 uploadId: 884440

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@@ -1,12 +1,6 @@
using System.Collections; using UnityEngine;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor.Events;
#endif #endif
using SickscoreGames;
namespace SickscoreGames.HUDNavigationSystem namespace SickscoreGames.HUDNavigationSystem
{ {

View File

@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 103056 productId: 103056
packageName: HUD Navigation System packageName: HUD Navigation System
packageVersion: 2.2.0 packageVersion: 3.0.0
assetPath: Assets/Sickscore Games/HUD-Navigation-System/Scripts/Components/HNSPlayerController.cs assetPath: Assets/OtherPlugins/HUD-Navigation-System/Scripts/Components/HNSPlayerController.cs
uploadId: 382610 uploadId: 884440

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@@ -1,9 +1,6 @@
using System.Linq; using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using SickscoreGames;
namespace SickscoreGames.HUDNavigationSystem namespace SickscoreGames.HUDNavigationSystem
{ {
@@ -14,11 +11,12 @@ namespace SickscoreGames.HUDNavigationSystem
public static HUDNavigationCanvas Instance { public static HUDNavigationCanvas Instance {
get { get {
if (_Instance == null) { if (_Instance == null) {
_Instance = FindObjectOfType<HUDNavigationCanvas> (); _Instance = HUDNavigationExtensions.FindFirst<HUDNavigationCanvas> ();
} }
return _Instance; return _Instance;
} }
} }
private bool _instanceHasChanged = false;
#region Variables #region Variables
@@ -43,9 +41,11 @@ namespace SickscoreGames.HUDNavigationSystem
#region Main Methods #region Main Methods
void Awake () void Awake ()
{ {
if (_Instance != null) { // destroy canvas instance, if current scene has it's own HNS canvas
Destroy (this.gameObject); if (_Instance != null)
return; {
Destroy(_Instance.gameObject);
_instanceHasChanged = true;
} }
_Instance = this; _Instance = this;
@@ -61,6 +61,12 @@ namespace SickscoreGames.HUDNavigationSystem
// dont destroy on load // dont destroy on load
if (_HUDNavigationSystem != null && _HUDNavigationSystem.KeepAliveOnLoad) if (_HUDNavigationSystem != null && _HUDNavigationSystem.KeepAliveOnLoad)
DontDestroyOnLoad (this.gameObject); DontDestroyOnLoad (this.gameObject);
// re-init all HNS components
if (_HUDNavigationSystem != null && _instanceHasChanged) {
_instanceHasChanged = false;
_HUDNavigationSystem.ChangeCanvas(Instance);
}
} }

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@@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 103056 productId: 103056
packageName: HUD Navigation System packageName: HUD Navigation System
packageVersion: 2.2.0 packageVersion: 3.0.0
assetPath: Assets/Sickscore Games/HUD-Navigation-System/Scripts/Components/HUDNavigationCanvas.cs assetPath: Assets/OtherPlugins/HUD-Navigation-System/Scripts/Components/HUDNavigationCanvas.cs
uploadId: 382610 uploadId: 884440

View File

@@ -1,12 +1,7 @@
using System.Collections; using UnityEngine;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events; using UnityEngine.Events;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor.Events;
#endif #endif
using SickscoreGames;
namespace SickscoreGames.HUDNavigationSystem namespace SickscoreGames.HUDNavigationSystem
{ {

View File

@@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 103056 productId: 103056
packageName: HUD Navigation System packageName: HUD Navigation System
packageVersion: 2.2.0 packageVersion: 3.0.0
assetPath: Assets/Sickscore Games/HUD-Navigation-System/Scripts/Components/HUDNavigationElement.cs assetPath: Assets/OtherPlugins/HUD-Navigation-System/Scripts/Components/HUDNavigationElement.cs
uploadId: 382610 uploadId: 884440

View File

@@ -1,12 +1,6 @@
using System.Collections; using UnityEngine;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor.Events;
#endif #endif
using SickscoreGames;
namespace SickscoreGames.HUDNavigationSystem namespace SickscoreGames.HUDNavigationSystem
{ {

View File

@@ -15,6 +15,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 103056 productId: 103056
packageName: HUD Navigation System packageName: HUD Navigation System
packageVersion: 2.2.0 packageVersion: 3.0.0
assetPath: Assets/Sickscore Games/HUD-Navigation-System/Scripts/Components/HUDNavigationElementSettings.cs assetPath: Assets/OtherPlugins/HUD-Navigation-System/Scripts/Components/HUDNavigationElementSettings.cs
uploadId: 382610 uploadId: 884440

View File

@@ -1,13 +1,10 @@
using System.Linq; using System.Linq;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
#endif #endif
using SickscoreGames;
namespace SickscoreGames.HUDNavigationSystem namespace SickscoreGames.HUDNavigationSystem
{ {
@@ -18,7 +15,7 @@ namespace SickscoreGames.HUDNavigationSystem
public static HUDNavigationSceneManager Instance { public static HUDNavigationSceneManager Instance {
get { get {
if (_Instance == null) { if (_Instance == null) {
_Instance = FindObjectOfType<HUDNavigationSceneManager> (); _Instance = HUDNavigationExtensions.FindFirst<HUDNavigationSceneManager> ();
} }
return _Instance; return _Instance;
} }
@@ -75,7 +72,6 @@ namespace SickscoreGames.HUDNavigationSystem
{ {
// return if no configuration is assigned // return if no configuration is assigned
if (Configurations.Count <= 0) { if (Configurations.Count <= 0) {
Debug.LogWarning("[HNS SceneManager] Could't find any scene configuration!");
return; return;
} }

View File

@@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1 serializedVersion: 1
productId: 103056 productId: 103056
packageName: HUD Navigation System packageName: HUD Navigation System
packageVersion: 2.2.0 packageVersion: 3.0.0
assetPath: Assets/Sickscore Games/HUD-Navigation-System/Scripts/Components/HUDNavigationSceneManager.cs assetPath: Assets/OtherPlugins/HUD-Navigation-System/Scripts/Components/HUDNavigationSceneManager.cs
uploadId: 382610 uploadId: 884440

View File

@@ -1,12 +1,8 @@
using System.Linq; using System.Collections.Generic;
using System.Collections;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
#endif #endif
using SickscoreGames;
namespace SickscoreGames.HUDNavigationSystem namespace SickscoreGames.HUDNavigationSystem
{ {
@@ -17,7 +13,7 @@ namespace SickscoreGames.HUDNavigationSystem
public static HUDNavigationSystem Instance { public static HUDNavigationSystem Instance {
get { get {
if (_Instance == null) { if (_Instance == null) {
_Instance = FindObjectOfType<HUDNavigationSystem> (); _Instance = HUDNavigationExtensions.FindFirst<HUDNavigationSystem> ();
} }
return _Instance; return _Instance;
} }
@@ -112,6 +108,8 @@ namespace SickscoreGames.HUDNavigationSystem
[HideInInspector]public HNSMapProfile currentMinimapProfile; [HideInInspector]public HNSMapProfile currentMinimapProfile;
[Tooltip("Select the minimap mode you want to use.")] [Tooltip("Select the minimap mode you want to use.")]
public MinimapModes minimapMode = MinimapModes.RotatePlayer; public MinimapModes minimapMode = MinimapModes.RotatePlayer;
[Tooltip("Select the minimap shape you want to use.")]
public MinimapShapes minimapShape = MinimapShapes.Rectangular;
[Tooltip("Define the minimap scale. Change value to zoom the minimap.")] [Tooltip("Define the minimap scale. Change value to zoom the minimap.")]
public float minimapScale = .25f; public float minimapScale = .25f;
[Tooltip("Define the minimap radius. Elements will be displayed on the border of the minimap, depending on the minimap scale.")] [Tooltip("Define the minimap radius. Elements will be displayed on the border of the minimap, depending on the minimap scale.")]
@@ -218,7 +216,7 @@ namespace SickscoreGames.HUDNavigationSystem
// try to automatically assign the player camera and transform if possible // try to automatically assign the player camera and transform if possible
if (PlayerCamera == null) { if (PlayerCamera == null) {
HNSPlayerCamera hnsCamera = GameObject.FindObjectOfType<HNSPlayerCamera> (); HNSPlayerCamera hnsCamera = HUDNavigationExtensions.FindFirst<HNSPlayerCamera>();
if (hnsCamera != null) if (hnsCamera != null)
PlayerCamera = hnsCamera.GetComponent<Camera> (); PlayerCamera = hnsCamera.GetComponent<Camera> ();
else else
@@ -227,7 +225,7 @@ namespace SickscoreGames.HUDNavigationSystem
Debug.LogError("[HUDNavigationSystem] Player camera unassigned. Assign camera to resume system!"); Debug.LogError("[HUDNavigationSystem] Player camera unassigned. Assign camera to resume system!");
} }
if (PlayerController == null) { if (PlayerController == null) {
HNSPlayerController hnsTransform = GameObject.FindObjectOfType<HNSPlayerController> (); HNSPlayerController hnsTransform = HUDNavigationExtensions.FindFirst<HNSPlayerController> ();
if (hnsTransform != null) if (hnsTransform != null)
PlayerController = hnsTransform.gameObject.transform; PlayerController = hnsTransform.gameObject.transform;
if (PlayerController == null) if (PlayerController == null)
@@ -239,6 +237,23 @@ namespace SickscoreGames.HUDNavigationSystem
} }
/// <summary>
/// Change the currently assigned canvas at runtime.
/// </summary>
/// <param name="hnsCanvas">HUD Navigation Canvas.</param>
public void ChangeCanvas (HUDNavigationCanvas hnsCanvas)
{
if (hnsCanvas == null)
return;
// assign new instance
_HUDNavigationCanvas = hnsCanvas;
// re-init all components
InitAllComponents();
}
/// <summary> /// <summary>
/// Change the currently assigned player camera at runtime. /// Change the currently assigned player camera at runtime.
/// </summary> /// </summary>
@@ -379,6 +394,7 @@ namespace SickscoreGames.HUDNavigationSystem
_HUDNavigationCanvas.ShowIndicators (false); _HUDNavigationCanvas.ShowIndicators (false);
// init minimap // init minimap
currentMinimapProfile = minimapProfile;
if (useMinimap && minimapProfile != null) if (useMinimap && minimapProfile != null)
_HUDNavigationCanvas.InitMinimap (minimapProfile); _HUDNavigationCanvas.InitMinimap (minimapProfile);
else else
@@ -393,7 +409,7 @@ namespace SickscoreGames.HUDNavigationSystem
return; return;
// return, if references are missing // return, if references are missing
if (PlayerCamera == null || PlayerController == null) if (PlayerCamera == null || PlayerController == null || _HUDNavigationCanvas == null)
return; return;
// update navigation elements // update navigation elements
@@ -558,20 +574,23 @@ namespace SickscoreGames.HUDNavigationSystem
} }
} }
// rotate marker within radar with gameobject? // apply radar container rotation
Transform rotationReference = GetRotationReference (); element.Radar.PrefabRect.rotation = Quaternion.identity;
if (radarMode == RadarModes.RotateRadar) {
element.Radar.PrefabRect.rotation = Quaternion.identity;
if (element.rotateWithGameObject)
element.Radar.Icon.transform.rotation = Quaternion.Euler (new Vector3 (0f, 0f, -element.transform.eulerAngles.y + rotationReference.eulerAngles.y));
} else {
if (element.rotateWithGameObject)
element.Radar.Icon.transform.rotation = Quaternion.Euler (new Vector3 (0f, 0f, -element.transform.eulerAngles.y));
}
// keep marker icon identity rotation? // apply radar icon rotation
if (!element.rotateWithGameObject) Quaternion iconRotation = Quaternion.identity;
element.Radar.Icon.transform.rotation = Quaternion.identity; if (element.rotateWithGameObject)
{
float zRotation = -element.transform.eulerAngles.y;
if (radarMode == RadarModes.RotateRadar)
{
Transform rotationReference = GetRotationReference ();
zRotation += rotationReference.eulerAngles.y;
}
iconRotation = Quaternion.Euler(0f, 0f, zRotation);
}
element.Radar.Icon.transform.rotation = iconRotation;
// update marker values // update marker values
float invertedDistance = radarMaxRadius - _rawDistance; float invertedDistance = radarMaxRadius - _rawDistance;
@@ -589,9 +608,11 @@ namespace SickscoreGames.HUDNavigationSystem
element.SetMarkerPosition (NavigationElementType.Radar, markerPos); element.SetMarkerPosition (NavigationElementType.Radar, markerPos);
// handle marker's above/below arrows // handle marker's above/below arrows
bool heightSystemConditions = useRadarHeightSystem && element.useRadarHeightSystem && element.IsInRadarRadius; if (useRadarHeightSystem) {
element.ShowRadarAboveArrow (heightSystemConditions && -posOffset.y < -radarDistanceAbove); bool heightSystemConditions = element.useRadarHeightSystem && element.IsInRadarRadius;
element.ShowRadarBelowArrow (heightSystemConditions && -posOffset.y > radarDistanceBelow); element.ShowRadarAboveArrow (heightSystemConditions && -posOffset.y < -radarDistanceAbove);
element.ShowRadarBelowArrow (heightSystemConditions && -posOffset.y > radarDistanceBelow);
}
} }
#endregion #endregion
@@ -776,15 +797,20 @@ namespace SickscoreGames.HUDNavigationSystem
// always keep marker within minimap rect // always keep marker within minimap rect
bool outOfBounds; bool outOfBounds;
markerPos = _HUDNavigationCanvas.Minimap.ElementContainer.KeepInRectBounds(markerPos, out outOfBounds); if (minimapShape == MinimapShapes.Rectangular)
markerPos = _HUDNavigationCanvas.Minimap.ElementContainer.KeepInRectBounds(markerPos, out outOfBounds);
else
markerPos = _HUDNavigationCanvas.Minimap.ElementContainer.KeepInCircleBounds(markerPos, out outOfBounds);
// set marker position // set marker position
element.SetMarkerPosition (NavigationElementType.Minimap, markerPos); element.SetMarkerPosition (NavigationElementType.Minimap, markerPos);
// handle marker's above/below arrows // handle marker's above/below arrows
bool heightSystemConditions = useMinimapHeightSystem && element.useMinimapHeightSystem && element.IsInMinimapRadius && !outOfBounds; if (useMinimapHeightSystem) {
element.ShowMinimapAboveArrow (heightSystemConditions && -posOffset.y < -minimapDistanceAbove); bool heightSystemConditions = element.useMinimapHeightSystem && element.IsInMinimapRadius && !outOfBounds;
element.ShowMinimapBelowArrow (heightSystemConditions && -posOffset.y > minimapDistanceBelow); element.ShowMinimapAboveArrow (heightSystemConditions && -posOffset.y < -minimapDistanceAbove);
element.ShowMinimapBelowArrow (heightSystemConditions && -posOffset.y > minimapDistanceBelow);
}
} }
#endregion #endregion
@@ -865,6 +891,7 @@ namespace SickscoreGames.HUDNavigationSystem
this.useMinimap = config.useMinimap; this.useMinimap = config.useMinimap;
this.minimapMode = config.minimapMode; this.minimapMode = config.minimapMode;
this.minimapShape = config.minimapShape;
this.minimapScale = config.minimapScale; this.minimapScale = config.minimapScale;
this.minimapRadius = config.minimapRadius; this.minimapRadius = config.minimapRadius;
this.useMinimapScaling = config.useMinimapScaling; this.useMinimapScaling = config.useMinimapScaling;
@@ -910,5 +937,12 @@ namespace SickscoreGames.HUDNavigationSystem
{ {
RotateMinimap, RotatePlayer RotateMinimap, RotatePlayer
} }
[System.Serializable]
public enum MinimapShapes
{
Rectangular, Circular
}
#endregion #endregion
} }

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