This commit is contained in:
SoulliesOfficial
2026-05-27 15:15:28 -04:00
parent 76f498ae2b
commit 72756712f7
669 changed files with 5361 additions and 12268 deletions

View File

@@ -15,15 +15,14 @@ namespace Cielonos.MainGame.UI
public Image frame;
private Sequence frameOutlineSequence;
public void Initialize(Sprite icon, string weaponName)
public void Initialize(RuntimeFunctionUnit functionUnit, string weaponName)
{
rectIcon.sprite = icon;
rectIcon.sprite = functionUnit.data.icon;
weaponNameText.text = weaponName;
}
public void SetFrameOutline(float totalDuration, Color color = default, float intensity = 2f)
{
return;
color = color == default ? Color.cyan : color;
Color hdrColor = color * Mathf.Pow(2f, intensity);
GlowFilter glowFilter = frame.GetComponent<GlowFilter>();

View File

@@ -1,5 +1,8 @@
using ChocDino.UIFX;
using Cielonos.MainGame.Inventory;
using DG.Tweening;
using SLSUtilities.UI;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
@@ -8,31 +11,87 @@ namespace Cielonos.MainGame.UI
{
public class MainWeaponFunctionIcon : UIElementBase
{
public RuntimeFunctionUnit functionUnit;
[FormerlySerializedAs("timerFillImage")] public Image frame;
public Image frame;
public Image iconImage;
public Image timer;
public Image timerImage;
public TMP_Text timerText;
public TMP_Text costText;
private Sequence _frameOutlineSequence;
private RuntimeFunctionUnit _functionUnit;
public void Initialize(RuntimeFunctionUnit functionUnit)
{
this.functionUnit = functionUnit;
this._functionUnit = functionUnit;
iconImage.sprite = functionUnit.data.icon != null ? functionUnit.data.icon : null;
if (_functionUnit.maxCooldown <= 0)
{
timerImage.gameObject.SetActive(false);
timerText.gameObject.SetActive(false);
}
if(_functionUnit.data.energyCost <= 0)
{
costText.gameObject.SetActive(false);
}
else
{
costText.text = Mathf.CeilToInt(_functionUnit.data.energyCost).ToString("D");
}
if (_functionUnit.data.tags.Contains("Disruption"))
{
Color newColor = Color.yellow;
iconImage.color = newColor;
newColor.a = 0.5f;
frame.color = newColor;
}
}
public override void UpdateUI()
{
float fillAmount;
if (functionUnit.maxCooldown <= 0f)
if (_functionUnit.maxCooldown <= 0f)
{
fillAmount = 1f;
//无冷却
}
else
{
fillAmount = 1f - functionUnit.currentCooldown / functionUnit.maxCooldown;
float fillAmount = 1f - _functionUnit.currentCooldown / _functionUnit.maxCooldown;
timerImage.fillAmount = fillAmount;
if (_functionUnit.currentCooldown > 0f)
{
timerText.text = _functionUnit.currentCooldown.ToString("F1");
}
else
{
timerText.text = "";
}
}
frame.fillAmount = fillAmount;
if (_functionUnit.data.energyCost > 0)
{
float playerCurrentEnergy = MainGameManager.Player.attributeSm[CharacterAttribute.Energy];
costText.color = playerCurrentEnergy >= _functionUnit.data.energyCost ? Color.cyan : Color.orangeRed;
costText.text = Mathf.CeilToInt(_functionUnit.data.energyCost).ToString("D");
}
}
public void SetFrameOutline(float totalDuration, Color color = default, float intensity = 0.5f)
{
color = color == default ? Color.white : color;
Color hdrColor = color * Mathf.Pow(2f, intensity);
GlowFilter glowFilter = frame.GetComponent<GlowFilter>();
glowFilter.Color = hdrColor;
float fadeDuration = Mathf.Clamp(totalDuration / 2f, 0.2f, totalDuration);
float stayDuration = totalDuration - fadeDuration;
float strengthPeak = 0.5f;
_frameOutlineSequence?.Kill(true);
_frameOutlineSequence = DOTween.Sequence();
_frameOutlineSequence.Append(DOTween.To(() => glowFilter.Strength, x => glowFilter.Strength = x, strengthPeak, fadeDuration).SetEase(Ease.OutQuad));
_frameOutlineSequence.AppendInterval(stayDuration);
_frameOutlineSequence.Append(DOTween.To(() => glowFilter.Strength, x => glowFilter.Strength = x, 0f, fadeDuration).SetEase(Ease.InQuad));
_frameOutlineSequence.Play();
}
}
}

View File

@@ -14,29 +14,40 @@ namespace Cielonos.MainGame.UI
public RectTransform functionIconContainer;
public MainWeaponDisplayer displayer;
public MainWeaponFunctionIcon mainFunctionIcon;
public List<MainWeaponFunctionIcon> functionIcons;
public Dictionary<string, MainWeaponFunctionIcon> functionIconDict;
private void Awake()
{
functionIcons = new List<MainWeaponFunctionIcon>();
functionIconDict = new Dictionary<string, MainWeaponFunctionIcon>();
}
public void Initialize(MainWeaponBase mainWeapon)
{
this.mainWeapon = mainWeapon;
Sprite rectIcon = mainWeapon.contentData.rectIcon;
string weaponName = mainWeapon.contentData.itemClass.Name; //TODO: 后续改为本地化显示
displayer.Initialize(rectIcon, weaponName);
string weaponName = mainWeapon.contentData.itemClass.Name;
ClearIcons();
foreach (KeyValuePair<string, RuntimeFunctionUnit> unit in mainWeapon.functionSm.functionUnits)
{
if (!unit.Value.data.shownInUI) continue;
MainWeaponFunctionIcon icon = Instantiate(functionIconPrefab, functionIconContainer).GetComponent<MainWeaponFunctionIcon>();
icon.Initialize(unit.Value);
functionIcons.Add(icon);
if (unit.Value.data.isMain)
{
mainFunctionIcon.Initialize(unit.Value);
functionIconDict[unit.Key] = mainFunctionIcon;
}
else
{
if (!unit.Value.data.shownInUI) continue;
MainWeaponFunctionIcon icon = Instantiate(functionIconPrefab, functionIconContainer).GetComponent<MainWeaponFunctionIcon>();
icon.Initialize(unit.Value);
functionIcons.Add(icon);
functionIconDict[unit.Key] = icon;
}
}
}
@@ -53,6 +64,7 @@ namespace Cielonos.MainGame.UI
}
functionIcons.Clear();
functionIconDict.Clear();
}
}
}

View File

@@ -3,6 +3,7 @@ using ChocDino.UIFX;
using Cielonos.MainGame.Inventory;
using DG.Tweening;
using SLSUtilities.UI;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -11,18 +12,21 @@ namespace Cielonos.MainGame.UI
public class SupportEquipmentIcon : UIElementBase
{
public SupportEquipmentBase supportEquipment;
public RuntimeFunctionUnit functionUnit;
public Image frame;
public Image iconImage;
public Image timer;
private Sequence frameOutlineSequence;
public Image timerImage;
public TMP_Text timerText;
public TMP_Text costText;
private RuntimeFunctionUnit _functionUnit;
private Sequence _frameOutlineSequence;
public void Initialize(SupportEquipmentBase supportEquipment)
{
if (supportEquipment == null)
{
iconImage.sprite = null;
functionUnit = null;
_functionUnit = null;
}
else
{
@@ -35,40 +39,91 @@ namespace Cielonos.MainGame.UI
if (functionCount == 0)
{
DisableAllParts();
}
else if (functionCount == 1)
{
functionUnit = supportEquipment.functionSm.functionUnits.Values.ToList()[0];
_functionUnit = supportEquipment.functionSm.mainFunction;
}
else
{
//如果有多个功能单元,优先显示主功能单元
_functionUnit = supportEquipment.functionSm.mainFunction;
}
timerImage.gameObject.SetActive(true);
timerText.gameObject.SetActive(true);
costText.gameObject.SetActive(true);
iconImage.color = Color.white;
if (_functionUnit.maxCooldown <= 0)
{
timerImage.gameObject.SetActive(false);
timerText.gameObject.SetActive(false);
}
if(_functionUnit.data.energyCost <= 0)
{
costText.gameObject.SetActive(false);
}
else
{
costText.text = Mathf.CeilToInt(_functionUnit.data.energyCost).ToString("D");
}
if (_functionUnit.data.tags.Contains("Disruption"))
{
Color newColor = Color.yellow;
iconImage.color = newColor;
newColor.a = 0.5f;
frame.color = newColor;
}
}
else
{
DisableAllParts();
}
}
}
public void DisableAllParts()
{
iconImage.sprite = null;
iconImage.color = Color.clear;
timerImage.gameObject.SetActive(false);
timerText.gameObject.SetActive(false);
costText.gameObject.SetActive(false);
}
public override void UpdateUI()
{
if (functionUnit == null) return;
if (_functionUnit == null) return;
float fillAmount;
if (functionUnit.maxCooldown <= 0f)
if (_functionUnit.maxCooldown <= 0f)
{
fillAmount = 0f;
//无冷却
}
else
{
fillAmount = functionUnit.currentCooldown / functionUnit.maxCooldown;
float fillAmount = 1f - _functionUnit.currentCooldown / _functionUnit.maxCooldown;
timerImage.fillAmount = fillAmount;
if (_functionUnit.currentCooldown > 0f)
{
timerText.text = _functionUnit.currentCooldown.ToString("F1");
}
else
{
timerText.text = "";
}
}
if (_functionUnit.data.energyCost > 0)
{
float playerCurrentEnergy = MainGameManager.Player.attributeSm[CharacterAttribute.Energy];
costText.color = playerCurrentEnergy >= _functionUnit.data.energyCost ? Color.cyan : Color.orangeRed;
costText.text = Mathf.CeilToInt(_functionUnit.data.energyCost).ToString("D");
}
timer.fillAmount = fillAmount;
}
public void UseOutlineAnimation() => SetFrameOutline(0.4f, Color.white);
@@ -85,13 +140,13 @@ namespace Cielonos.MainGame.UI
float fadeDuration = Mathf.Clamp(totalDuration / 2f, 0.2f, totalDuration);
float stayDuration = totalDuration - fadeDuration;
float strengthPeak = 0.25f;
frameOutlineSequence?.Kill(true);
frameOutlineSequence = DOTween.Sequence();
frameOutlineSequence.Append(DOTween.To(() => glowFilter.Strength, x => glowFilter.Strength = x, strengthPeak, fadeDuration).SetEase(Ease.OutQuad));
frameOutlineSequence.AppendInterval(stayDuration);
frameOutlineSequence.Append(DOTween.To(() => glowFilter.Strength, x => glowFilter.Strength = x, 0f, fadeDuration).SetEase(Ease.InQuad));
frameOutlineSequence.OnComplete(() => GetComponent<Canvas>().sortingOrder = 0);
frameOutlineSequence.Play();
_frameOutlineSequence?.Kill(true);
_frameOutlineSequence = DOTween.Sequence();
_frameOutlineSequence.Append(DOTween.To(() => glowFilter.Strength, x => glowFilter.Strength = x, strengthPeak, fadeDuration).SetEase(Ease.OutQuad));
_frameOutlineSequence.AppendInterval(stayDuration);
_frameOutlineSequence.Append(DOTween.To(() => glowFilter.Strength, x => glowFilter.Strength = x, 0f, fadeDuration).SetEase(Ease.InQuad));
_frameOutlineSequence.OnComplete(() => GetComponent<Canvas>().sortingOrder = 0);
_frameOutlineSequence.Play();
}
}
}

View File

@@ -17,6 +17,7 @@ namespace Cielonos.MainGame.UI
private void Awake()
{
icons = GetComponentsInChildren<SupportEquipmentIcon>(true).ToList();
icons.ForEach(icon => icon.DisableAllParts());
}
public void Initialize(SupportEquipmentBase supportEquipment, int slotIndex)