38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cielonos.MainGame.Inventory;
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using SLSUtilities.UI;
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using UnityEngine;
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namespace Cielonos.MainGame.UI
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{
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public class SupportEquipmentsUIArea : UIElementBase
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{
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public List<SupportEquipmentIcon> icons;
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public SupportEquipmentIcon this[SupportEquipmentBase supportEquipment] =>
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icons.FirstOrDefault(icon => icon.supportEquipment == supportEquipment);
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private void Awake()
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{
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icons = GetComponentsInChildren<SupportEquipmentIcon>(true).ToList();
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icons.ForEach(icon => icon.DisableAllParts());
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}
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public void Initialize(SupportEquipmentBase supportEquipment, int slotIndex)
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{
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icons[slotIndex].Initialize(supportEquipment);
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}
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private void Update()
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{
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icons.ForEach(icon => icon.UpdateUI());
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}
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public void Remove(int slotIndex)
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{
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icons[slotIndex].Initialize(null);
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}
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}
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} |