地图初步
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42
Assets/Scripts/MainGame/GameRun/RunMapData.cs
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42
Assets/Scripts/MainGame/GameRun/RunMapData.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Cielonos.MainGame
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{
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[Serializable]
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public class RunMapNode
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{
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public Vector2Int gridPosition; // 节点在网格中的坐标
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public MapNodeType nodeType;
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public Vector2 position; // UI 定位用
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public string sceneName; // 对应的 ZoneData.sceneName(战斗节点)
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public string zoneDataAssetName; // 关联的 ZoneData 资产名
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public List<Vector2Int> connectedPositions; // 双向连接的相邻节点坐标列表
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/// <summary>
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/// 该节点的连接数(度数)。度数为 1 的节点为"死胡同"。
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/// </summary>
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public int Degree => connectedPositions?.Count ?? 0;
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}
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public enum MapNodeType
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{
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Start, // 起始节点
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NormalCombat, // 普通战斗
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EliteCombat, // 精英战斗(更强的敌人配置)
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BossCombat, // Boss 战
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MechanicalTable, // 机械台(宝箱房,可获取装备)
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LogisticsCenter, // 物流中心(商店)
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MedicalStation, // 医疗站点(恢复HP)
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}
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[Serializable]
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public class RunMapData
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{
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public Dictionary<Vector2Int, RunMapNode> nodes; // 所有节点,按网格坐标索引
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public Vector2Int startPosition; // 起始节点坐标
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public Vector2Int bossPosition; // Boss 节点坐标
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public int totalNodes; // 节点总数
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}
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}
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