地图初步
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384
Assets/Scripts/MainGame/GameRun/Map/Zone/ZoneData.cs
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384
Assets/Scripts/MainGame/GameRun/Map/Zone/ZoneData.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Sirenix.OdinInspector;
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using Sirenix.Utilities;
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using SLSUtilities.General;
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using UnityEngine;
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using UnityEngine.Serialization;
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#if UNITY_EDITOR
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using UnityEditor;
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using Sirenix.OdinInspector.Editor;
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using Sirenix.Utilities.Editor;
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#endif
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namespace Cielonos.MainGame.Map
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{
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[CreateAssetMenu(fileName = "ZoneData", menuName = "Cielonos/MainGame/Map/ZoneData", order = 1)]
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public partial class ZoneData : SerializedScriptableObject
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{
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[InlineProperty]
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public struct SpawnPointKey : System.IEquatable<SpawnPointKey>
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{
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[HorizontalGroup("Row")] [LabelText("Spawn Point")] [LabelWidth(90)]
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public string group;
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[HorizontalGroup("Row", Width = 50, MarginLeft = 10)] [HideLabel]
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public int index;
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public SpawnPointKey(string group, int index)
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{
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this.group = group;
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this.index = index;
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}
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public bool Equals(SpawnPointKey other)
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{
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return group == other.group && index == other.index;
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}
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public override bool Equals(object obj)
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{
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return obj is SpawnPointKey other && Equals(other);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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return ((group != null ? group.GetHashCode() : 0) * 397) ^ index;
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}
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}
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public static bool operator ==(SpawnPointKey left, SpawnPointKey right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(SpawnPointKey left, SpawnPointKey right)
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{
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return !left.Equals(right);
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}
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public override string ToString() => $"{group}_{index}";
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}
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[System.Serializable]
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[InlineProperty]
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[HideReferenceObjectPicker]
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public class EnemySpawnMapping
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{
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[HideInInspector] [System.NonSerialized]
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public ZoneData parent;
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[FormerlySerializedAs("Group")] [HorizontalGroup("SpawnInfo", 0.25f), HideLabel] [ReadOnly]
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public string group;
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[FormerlySerializedAs("Index")] [HorizontalGroup("SpawnInfo", 0.15f), HideLabel] [ReadOnly]
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public int index;
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[FormerlySerializedAs("EnemyID")]
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[HorizontalGroup("SpawnInfo", 0.5f), HideLabel]
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[ValueDropdown("GetEnemyKeys")]
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[OnValueChanged("OnEnemyIDChanged")]
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public string enemyID;
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public EnemySpawnMapping()
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{
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}
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public EnemySpawnMapping(SpawnPointKey key, string val, ZoneData parent)
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{
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group = key.group;
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index = key.index;
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enemyID = val;
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this.parent = parent;
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}
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#if UNITY_EDITOR
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private void OnEnemyIDChanged()
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{
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if (parent != null)
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{
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parent.UpdateDictionaryEntry(group, index, enemyID);
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}
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}
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#endif
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private IEnumerable<string> GetEnemyKeys()
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{
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return MainGameBaseCollection.Instance.enemiesCollection.Keys;
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}
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}
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}
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public partial class ZoneData
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{
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#if UNITY_EDITOR
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private static void AddButtonOnTitleBarGUI(Action buttonAction, EditorIcon icon = null)
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{
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icon ??= EditorIcons.MagnifyingGlass;
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if (SirenixEditorGUI.ToolbarButton(icon))
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{
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buttonAction?.Invoke();
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}
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}
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#endif
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}
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public partial class ZoneData
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{
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[Title("Scene Info")]
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[ValueDropdown("GetAllSceneNames"), PropertyOrder(-1)]
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[InfoBox("当前场景和ZoneData的关联场景不匹配!", InfoMessageType.Error, VisibleIf = "@!IsCurrentSceneMatch")]
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public string sceneName;
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public bool IsCurrentSceneMatch => UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == sceneName;
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#if UNITY_EDITOR
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private List<string> GetAllSceneNames()
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{
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List<string> sceneNames = new List<string>();
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foreach (var scene in EditorBuildSettings.scenes)
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{
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if (scene.enabled)
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{
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string name = System.IO.Path.GetFileNameWithoutExtension(scene.path);
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sceneNames.Add(name);
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}
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}
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return sceneNames;
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}
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#endif
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}
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public partial class ZoneData
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{
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private void CollectSpawnPoints(List<SpawnPointKey> list, string groupName)
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{
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ZoneManager zoneManager = ZoneManager.Instance;
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zoneManager.RebuildMapData();
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list.Clear();
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if (zoneManager.spawnPoints.TryGetValue(groupName, out List<SpawnPoint> points))
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{
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for (int i = 0; i < points.Count; i++)
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{
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list.Add(new SpawnPointKey(groupName, i));
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}
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}
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}
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}
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public partial class ZoneData
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{
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[Title("Spawn Settings")]
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[Title("Player", HorizontalLine = false, Bold = false)]
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[ListDrawerSettings(ShowIndexLabels = false, AddCopiesLastElement = true), PropertyOrder(10), LabelText("Player Spawns")]
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public List<SpawnPointKey> playerSpawns = new List<SpawnPointKey>() { new SpawnPointKey("Player", 0) };
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}
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public partial class ZoneData
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{
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[SerializeField, HideInInspector] public Dictionary<SpawnPointKey, string> enemySpawns = new Dictionary<SpawnPointKey, string>();
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#if UNITY_EDITOR
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[HideInInspector] private List<string> selectedGroupsToSync = new List<string>();
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[Title("Enemy", HorizontalLine = false)]
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[ShowInInspector]
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[ListDrawerSettings(
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OnTitleBarGUI = "DrawEnemySpawnTitleBarGUI",
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ShowFoldout = true,
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CustomRemoveIndexFunction = "RemoveEnemySpawnsIndex",
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CustomRemoveElementFunction = "RemoveEnemySpawnsElement")]
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[LabelText("Enemy Spawns"), PropertyOrder(12)]
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private List<EnemySpawnMapping> EnemySpawnsInEditor
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{
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get => GetSortedMappings();
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set
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{
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enemySpawns = new Dictionary<SpawnPointKey, string>();
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foreach (EnemySpawnMapping item in value)
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{
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enemySpawns[new SpawnPointKey(item.group, item.index)] = item.enemyID;
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}
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EditorUtility.SetDirty(this);
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}
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}
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private void OnEnemySyncSettingsChanged()
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{
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ZoneManager zoneManager = ZoneManager.Instance;
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zoneManager.RebuildMapData();
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Dictionary<SpawnPointKey, string> newDict = new Dictionary<SpawnPointKey, string>();
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foreach (string group in selectedGroupsToSync)
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{
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if (zoneManager.spawnPoints.TryGetValue(group, out List<SpawnPoint> points))
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{
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for (int i = 0; i < points.Count; i++)
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{
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SpawnPointKey key = new SpawnPointKey(group, i);
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newDict[key] = enemySpawns != null ? enemySpawns.GetValueOrDefault(key, "") : "";
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}
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}
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}
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enemySpawns = newDict;
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EditorUtility.SetDirty(this);
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}
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private List<EnemySpawnMapping> GetSortedMappings()
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{
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List<EnemySpawnMapping> list = new List<EnemySpawnMapping>();
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if (enemySpawns == null) return list;
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list.AddRange(enemySpawns.Select(kvp => new EnemySpawnMapping(kvp.Key, kvp.Value, this)));
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list.Sort((a, b) =>
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{
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int comp = string.Compare(a.group, b.group, System.StringComparison.Ordinal);
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if (comp != 0) return comp;
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return a.index.CompareTo(b.index);
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});
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return list;
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}
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private void RemoveEnemySpawnsElement(EnemySpawnMapping element)
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{
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SpawnPointKey key = new SpawnPointKey(element.group, element.index);
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if (enemySpawns.Remove(key))
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{
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EditorUtility.SetDirty(this);
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}
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}
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private void RemoveEnemySpawnsIndex(int index)
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{
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var list = GetSortedMappings();
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if (index >= 0 && index < list.Count)
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{
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EnemySpawnMapping item = list[index];
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SpawnPointKey key = new SpawnPointKey(item.group, item.index);
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if (enemySpawns.Remove(key))
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{
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EditorUtility.SetDirty(this);
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}
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}
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}
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public void UpdateDictionaryEntry(string group, int index, string newEnemyID)
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{
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SpawnPointKey key = new SpawnPointKey(group, index);
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if (enemySpawns.ContainsKey(key))
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{
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enemySpawns[key] = newEnemyID;
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EditorUtility.SetDirty(this);
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}
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}
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private void DrawEnemySpawnTitleBarGUI() => AddButtonOnTitleBarGUI(OpenEnemySyncSelector);
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private void OpenEnemySyncSelector()
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{
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ZoneManager zoneManager = ZoneManager.Instance;
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zoneManager.RebuildMapData();
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GroupSyncPopup popup = new GroupSyncPopup(zoneManager.spawnPoints.Keys, selectedGroupsToSync, (result) =>
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{
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selectedGroupsToSync = result;
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OnEnemySyncSettingsChanged();
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});
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OdinEditorWindow window = OdinEditorWindow.InspectObject(popup);
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float width = 400;
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float height = 200;
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var centerRect = GUIHelper.GetEditorWindowRect().AlignCenter(width, height);
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window.position = centerRect;
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window.ShowPopup();
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}
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private class GroupSyncPopup
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{
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[LabelText("Available Groups")]
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[ListDrawerSettings(IsReadOnly = true, ShowIndexLabels = false, HideAddButton = true, HideRemoveButton = true)]
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[TableList(AlwaysExpanded = true, HideToolbar = true)]
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[ShowInInspector, PropertyOrder(1)]
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public List<GroupItem> toggles = new List<GroupItem>();
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private readonly System.Action<List<string>> onConfirm;
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public GroupSyncPopup(IEnumerable<string> available, List<string> current, System.Action<List<string>> onConfirm)
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{
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this.onConfirm = onConfirm;
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foreach (string name in available)
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{
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toggles.Add(new GroupItem(name, current.Contains(name)));
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}
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}
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[Button, PropertyOrder(2)]
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public void Confirm()
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{
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List<string> result = toggles.Where(t => t.sync).Select(t => t.name).ToList();
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this.onConfirm?.Invoke(result);
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GUIHelper.CurrentWindow?.Close();
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}
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public class GroupItem
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{
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[HideLabel, TableColumnWidth(30, Resizable = false)]
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public bool sync;
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[HideLabel, ReadOnly] public string name;
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public GroupItem(string name, bool sync)
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{
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this.name = name;
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this.sync = sync;
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}
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}
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}
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#endif
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}
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public partial class ZoneData
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{
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[Title("Specified Locations", HorizontalLine = false)]
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[PropertyOrder(20)]
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[LabelText("Exit Spawns")]
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[ListDrawerSettings(ShowIndexLabels = false, OnTitleBarGUI = "DrawExitSpawnsTitleBarGUI")]
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public List<SpawnPointKey> exitSpawns = new List<SpawnPointKey>() { new SpawnPointKey("Exit", 0) };
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#if UNITY_EDITOR
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private void DrawExitSpawnsTitleBarGUI() =>
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AddButtonOnTitleBarGUI(() => CollectSpawnPoints(exitSpawns, "Exit"), EditorIcons.Refresh);
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#endif
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[PropertySpace]
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[PropertyOrder(21)]
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[LabelText("Tech Center Spawns")]
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[ListDrawerSettings(ShowIndexLabels = false, OnTitleBarGUI = "DrawTechCenterSpawnsTitleBarGUI")]
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public List<SpawnPointKey> techCenterSpawns = new List<SpawnPointKey>();
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#if UNITY_EDITOR
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private void DrawTechCenterSpawnsTitleBarGUI() =>
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AddButtonOnTitleBarGUI(() => CollectSpawnPoints(techCenterSpawns, "TechCenter"), EditorIcons.Refresh);
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#endif
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}
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public partial class ZoneData
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{
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[Title("Random Locations", HorizontalLine = false)]
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[ListDrawerSettings(ShowIndexLabels = false, AddCopiesLastElement = true), PropertyOrder(50), LabelText("Random Location Spawns")]
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public List<SpawnPointKey> randomLocationSpawns = new List<SpawnPointKey>();
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[ValueDropdown("GetLocationIDs"), PropertyOrder(51), LabelText("Available Random Locations")]
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public List<string> availableRandomLocations = new List<string>();
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public List<string> GetLocationIDs()
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{
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return new List<string>() { "Factory", "Warehouse", "Office", "Laboratory", "Hangar", "Storage" }
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.Exclude(availableRandomLocations).ToList();
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}
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}
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}
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