地图初步

This commit is contained in:
SoulliesOfficial
2026-04-30 07:06:38 -04:00
parent 8ad26129b2
commit 47125f95f4
98 changed files with 2237 additions and 20524 deletions

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using System;
using Sirenix.OdinInspector;
using UnityEngine;
#if UNITY_EDITOR
using Sirenix.Utilities.Editor;
using UnityEditor;
#endif
namespace Cielonos.MainGame.Map
{
public partial class SpawnPoint : MonoBehaviour
{
[HorizontalGroup("SpawnPointInfo", 0.5f)]
[LabelText("Identification")]
public string groupName = "Default";
[HorizontalGroup("SpawnPointInfo", 0.2f, MarginLeft = 0.05f), ReadOnly, HideLabel]
[SerializeField] private int index = -1;
public int Index => index;
[HorizontalGroup("SpawnPointInfo", 0.1f, MarginLeft = 0.05f), Button(Icon = SdfIconType.Command), HideLabel]
public void Refresh()
{
ZoneManager.Instance.RebuildMapData();
}
private void OnDrawGizmos()
{
Color color = Color.white;
if (MapBaseCollection.Instance != null)
{
color = MapBaseCollection.Instance.GetGroupColor(groupName);
}
Gizmos.color = color;
Gizmos.DrawSphere(transform.position, 0.25f);
//Draw Direction
Vector3 forward = transform.forward * 0.25f;
Gizmos.DrawCube(transform.position + forward, new Vector3(0.1f, 0.1f, 0.25f));
#if UNITY_EDITOR
// Draw text label using Handles - automatically faces camera
string text = $"{groupName}_{index}";
// Create a custom style if needed, or use default skin
GUIStyle style = new GUIStyle();
style.normal.textColor = color;
float distance = Vector3.Distance(SceneView.lastActiveSceneView.camera.transform.position, transform.position);
if (distance > 100f)
{
return; // 太远了不显示
}
float sizeFactor = Mathf.Clamp(100 / distance, 0.2f, 1f);
style.fontSize = Mathf.RoundToInt(10 * sizeFactor);
style.fontStyle = FontStyle.Bold;
style.alignment = TextAnchor.MiddleCenter;
Handles.Label(transform.position + Vector3.up * 0.5f, text, style);
#endif
}
// 被 Manager 调用
public void SetData(int newIndex)
{
index = newIndex;
#if UNITY_EDITOR
UnityEditor.EditorUtility.SetDirty(this);
#endif
}
}
public partial class SpawnPoint
{
public void GetTransform(out Vector3 position, out Quaternion rotation)
{
position = transform.position;
rotation = transform.rotation;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Sirenix.OdinInspector;
using Sirenix.Utilities;
using SLSUtilities.General;
using UnityEngine;
using UnityEngine.Serialization;
#if UNITY_EDITOR
using UnityEditor;
using Sirenix.OdinInspector.Editor;
using Sirenix.Utilities.Editor;
#endif
namespace Cielonos.MainGame.Map
{
[CreateAssetMenu(fileName = "ZoneData", menuName = "Cielonos/MainGame/Map/ZoneData", order = 1)]
public partial class ZoneData : SerializedScriptableObject
{
[InlineProperty]
public struct SpawnPointKey : System.IEquatable<SpawnPointKey>
{
[HorizontalGroup("Row")] [LabelText("Spawn Point")] [LabelWidth(90)]
public string group;
[HorizontalGroup("Row", Width = 50, MarginLeft = 10)] [HideLabel]
public int index;
public SpawnPointKey(string group, int index)
{
this.group = group;
this.index = index;
}
public bool Equals(SpawnPointKey other)
{
return group == other.group && index == other.index;
}
public override bool Equals(object obj)
{
return obj is SpawnPointKey other && Equals(other);
}
public override int GetHashCode()
{
unchecked
{
return ((group != null ? group.GetHashCode() : 0) * 397) ^ index;
}
}
public static bool operator ==(SpawnPointKey left, SpawnPointKey right)
{
return left.Equals(right);
}
public static bool operator !=(SpawnPointKey left, SpawnPointKey right)
{
return !left.Equals(right);
}
public override string ToString() => $"{group}_{index}";
}
[System.Serializable]
[InlineProperty]
[HideReferenceObjectPicker]
public class EnemySpawnMapping
{
[HideInInspector] [System.NonSerialized]
public ZoneData parent;
[FormerlySerializedAs("Group")] [HorizontalGroup("SpawnInfo", 0.25f), HideLabel] [ReadOnly]
public string group;
[FormerlySerializedAs("Index")] [HorizontalGroup("SpawnInfo", 0.15f), HideLabel] [ReadOnly]
public int index;
[FormerlySerializedAs("EnemyID")]
[HorizontalGroup("SpawnInfo", 0.5f), HideLabel]
[ValueDropdown("GetEnemyKeys")]
[OnValueChanged("OnEnemyIDChanged")]
public string enemyID;
public EnemySpawnMapping()
{
}
public EnemySpawnMapping(SpawnPointKey key, string val, ZoneData parent)
{
group = key.group;
index = key.index;
enemyID = val;
this.parent = parent;
}
#if UNITY_EDITOR
private void OnEnemyIDChanged()
{
if (parent != null)
{
parent.UpdateDictionaryEntry(group, index, enemyID);
}
}
#endif
private IEnumerable<string> GetEnemyKeys()
{
return MainGameBaseCollection.Instance.enemiesCollection.Keys;
}
}
}
public partial class ZoneData
{
#if UNITY_EDITOR
private static void AddButtonOnTitleBarGUI(Action buttonAction, EditorIcon icon = null)
{
icon ??= EditorIcons.MagnifyingGlass;
if (SirenixEditorGUI.ToolbarButton(icon))
{
buttonAction?.Invoke();
}
}
#endif
}
public partial class ZoneData
{
[Title("Scene Info")]
[ValueDropdown("GetAllSceneNames"), PropertyOrder(-1)]
[InfoBox("当前场景和ZoneData的关联场景不匹配", InfoMessageType.Error, VisibleIf = "@!IsCurrentSceneMatch")]
public string sceneName;
public bool IsCurrentSceneMatch => UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == sceneName;
#if UNITY_EDITOR
private List<string> GetAllSceneNames()
{
List<string> sceneNames = new List<string>();
foreach (var scene in EditorBuildSettings.scenes)
{
if (scene.enabled)
{
string name = System.IO.Path.GetFileNameWithoutExtension(scene.path);
sceneNames.Add(name);
}
}
return sceneNames;
}
#endif
}
public partial class ZoneData
{
private void CollectSpawnPoints(List<SpawnPointKey> list, string groupName)
{
ZoneManager zoneManager = ZoneManager.Instance;
zoneManager.RebuildMapData();
list.Clear();
if (zoneManager.spawnPoints.TryGetValue(groupName, out List<SpawnPoint> points))
{
for (int i = 0; i < points.Count; i++)
{
list.Add(new SpawnPointKey(groupName, i));
}
}
}
}
public partial class ZoneData
{
[Title("Spawn Settings")]
[Title("Player", HorizontalLine = false, Bold = false)]
[ListDrawerSettings(ShowIndexLabels = false, AddCopiesLastElement = true), PropertyOrder(10), LabelText("Player Spawns")]
public List<SpawnPointKey> playerSpawns = new List<SpawnPointKey>() { new SpawnPointKey("Player", 0) };
}
public partial class ZoneData
{
[SerializeField, HideInInspector] public Dictionary<SpawnPointKey, string> enemySpawns = new Dictionary<SpawnPointKey, string>();
#if UNITY_EDITOR
[HideInInspector] private List<string> selectedGroupsToSync = new List<string>();
[Title("Enemy", HorizontalLine = false)]
[ShowInInspector]
[ListDrawerSettings(
OnTitleBarGUI = "DrawEnemySpawnTitleBarGUI",
ShowFoldout = true,
CustomRemoveIndexFunction = "RemoveEnemySpawnsIndex",
CustomRemoveElementFunction = "RemoveEnemySpawnsElement")]
[LabelText("Enemy Spawns"), PropertyOrder(12)]
private List<EnemySpawnMapping> EnemySpawnsInEditor
{
get => GetSortedMappings();
set
{
enemySpawns = new Dictionary<SpawnPointKey, string>();
foreach (EnemySpawnMapping item in value)
{
enemySpawns[new SpawnPointKey(item.group, item.index)] = item.enemyID;
}
EditorUtility.SetDirty(this);
}
}
private void OnEnemySyncSettingsChanged()
{
ZoneManager zoneManager = ZoneManager.Instance;
zoneManager.RebuildMapData();
Dictionary<SpawnPointKey, string> newDict = new Dictionary<SpawnPointKey, string>();
foreach (string group in selectedGroupsToSync)
{
if (zoneManager.spawnPoints.TryGetValue(group, out List<SpawnPoint> points))
{
for (int i = 0; i < points.Count; i++)
{
SpawnPointKey key = new SpawnPointKey(group, i);
newDict[key] = enemySpawns != null ? enemySpawns.GetValueOrDefault(key, "") : "";
}
}
}
enemySpawns = newDict;
EditorUtility.SetDirty(this);
}
private List<EnemySpawnMapping> GetSortedMappings()
{
List<EnemySpawnMapping> list = new List<EnemySpawnMapping>();
if (enemySpawns == null) return list;
list.AddRange(enemySpawns.Select(kvp => new EnemySpawnMapping(kvp.Key, kvp.Value, this)));
list.Sort((a, b) =>
{
int comp = string.Compare(a.group, b.group, System.StringComparison.Ordinal);
if (comp != 0) return comp;
return a.index.CompareTo(b.index);
});
return list;
}
private void RemoveEnemySpawnsElement(EnemySpawnMapping element)
{
SpawnPointKey key = new SpawnPointKey(element.group, element.index);
if (enemySpawns.Remove(key))
{
EditorUtility.SetDirty(this);
}
}
private void RemoveEnemySpawnsIndex(int index)
{
var list = GetSortedMappings();
if (index >= 0 && index < list.Count)
{
EnemySpawnMapping item = list[index];
SpawnPointKey key = new SpawnPointKey(item.group, item.index);
if (enemySpawns.Remove(key))
{
EditorUtility.SetDirty(this);
}
}
}
public void UpdateDictionaryEntry(string group, int index, string newEnemyID)
{
SpawnPointKey key = new SpawnPointKey(group, index);
if (enemySpawns.ContainsKey(key))
{
enemySpawns[key] = newEnemyID;
EditorUtility.SetDirty(this);
}
}
private void DrawEnemySpawnTitleBarGUI() => AddButtonOnTitleBarGUI(OpenEnemySyncSelector);
private void OpenEnemySyncSelector()
{
ZoneManager zoneManager = ZoneManager.Instance;
zoneManager.RebuildMapData();
GroupSyncPopup popup = new GroupSyncPopup(zoneManager.spawnPoints.Keys, selectedGroupsToSync, (result) =>
{
selectedGroupsToSync = result;
OnEnemySyncSettingsChanged();
});
OdinEditorWindow window = OdinEditorWindow.InspectObject(popup);
float width = 400;
float height = 200;
var centerRect = GUIHelper.GetEditorWindowRect().AlignCenter(width, height);
window.position = centerRect;
window.ShowPopup();
}
private class GroupSyncPopup
{
[LabelText("Available Groups")]
[ListDrawerSettings(IsReadOnly = true, ShowIndexLabels = false, HideAddButton = true, HideRemoveButton = true)]
[TableList(AlwaysExpanded = true, HideToolbar = true)]
[ShowInInspector, PropertyOrder(1)]
public List<GroupItem> toggles = new List<GroupItem>();
private readonly System.Action<List<string>> onConfirm;
public GroupSyncPopup(IEnumerable<string> available, List<string> current, System.Action<List<string>> onConfirm)
{
this.onConfirm = onConfirm;
foreach (string name in available)
{
toggles.Add(new GroupItem(name, current.Contains(name)));
}
}
[Button, PropertyOrder(2)]
public void Confirm()
{
List<string> result = toggles.Where(t => t.sync).Select(t => t.name).ToList();
this.onConfirm?.Invoke(result);
GUIHelper.CurrentWindow?.Close();
}
public class GroupItem
{
[HideLabel, TableColumnWidth(30, Resizable = false)]
public bool sync;
[HideLabel, ReadOnly] public string name;
public GroupItem(string name, bool sync)
{
this.name = name;
this.sync = sync;
}
}
}
#endif
}
public partial class ZoneData
{
[Title("Specified Locations", HorizontalLine = false)]
[PropertyOrder(20)]
[LabelText("Exit Spawns")]
[ListDrawerSettings(ShowIndexLabels = false, OnTitleBarGUI = "DrawExitSpawnsTitleBarGUI")]
public List<SpawnPointKey> exitSpawns = new List<SpawnPointKey>() { new SpawnPointKey("Exit", 0) };
#if UNITY_EDITOR
private void DrawExitSpawnsTitleBarGUI() =>
AddButtonOnTitleBarGUI(() => CollectSpawnPoints(exitSpawns, "Exit"), EditorIcons.Refresh);
#endif
[PropertySpace]
[PropertyOrder(21)]
[LabelText("Tech Center Spawns")]
[ListDrawerSettings(ShowIndexLabels = false, OnTitleBarGUI = "DrawTechCenterSpawnsTitleBarGUI")]
public List<SpawnPointKey> techCenterSpawns = new List<SpawnPointKey>();
#if UNITY_EDITOR
private void DrawTechCenterSpawnsTitleBarGUI() =>
AddButtonOnTitleBarGUI(() => CollectSpawnPoints(techCenterSpawns, "TechCenter"), EditorIcons.Refresh);
#endif
}
public partial class ZoneData
{
[Title("Random Locations", HorizontalLine = false)]
[ListDrawerSettings(ShowIndexLabels = false, AddCopiesLastElement = true), PropertyOrder(50), LabelText("Random Location Spawns")]
public List<SpawnPointKey> randomLocationSpawns = new List<SpawnPointKey>();
[ValueDropdown("GetLocationIDs"), PropertyOrder(51), LabelText("Available Random Locations")]
public List<string> availableRandomLocations = new List<string>();
public List<string> GetLocationIDs()
{
return new List<string>() { "Factory", "Warehouse", "Office", "Laboratory", "Hangar", "Storage" }
.Exclude(availableRandomLocations).ToList();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Sirenix.OdinInspector;
using SLSUtilities.General;
using UnityEngine;
namespace Cielonos.MainGame.Map
{
public partial class ZoneManager : Singleton<ZoneManager>
{
[Title("Editor Tools")]
[Button("Rebuild Spawn Points"), PropertyOrder(-100)]
public void RebuildMapData()
{
if(spawnPointContainer == null)
{
Debug.LogWarning("[ZoneManager] Spawn Point Container is not assigned.");
return;
}
spawnPoints.Clear();
// 1. 查找场景中所有生成点
SpawnPoint[] allPoints = spawnPointContainer.GetComponentsInChildren<SpawnPoint>(true);
// 2. 按 groupName 分组,并按 Hierarchy 顺序排序 (保证 Index 确定性)
var grouped = allPoints
.GroupBy(p => p.groupName)
.OrderBy(g => g.Key);
foreach (var group in grouped)
{
// 按在 Hierarchy 中的顺序排序列表
var list = group.OrderBy(p => p.transform.GetSiblingIndex()).ToList();
spawnPoints[group.Key] = list;
// 3. 将计算好的 Index 写入到具体物体上(持久化)
for (int i = 0; i < list.Count; i++)
{
list[i].SetData(i); // 调用子物体的方法设置数据
}
}
//Debug.Log($"[ZoneManager] Rebuilt map: Found {allPoints.Length} points in {spawnPoints.Count} groups.");
}
}
// 继承 Singleton 保持运行时单例特性
public partial class ZoneManager
{
// 运行时查找用的字典
[Title("Runtime Data")]
[Required]
public GameObject spawnPointContainer;
public Dictionary<string, List<SpawnPoint>> spawnPoints = new Dictionary<string, List<SpawnPoint>>();
protected override void Awake()
{
base.Awake();
RebuildMapData();
}
public void SetupZone(ZoneData data)
{
if (data.enemySpawns != null)
{
foreach (KeyValuePair<ZoneData.SpawnPointKey, string> enemySpawn in data.enemySpawns)
{
string group = enemySpawn.Key.group;
int index = enemySpawn.Key.index;
if (spawnPoints.TryGetValue(group, out List<SpawnPoint> points))
{
SpawnPoint point = points[index];
point.GetTransform(out Vector3 position, out Quaternion rotation);
GameObject enemyPrefab = MainGameBaseCollection.Instance.enemiesCollection[enemySpawn.Value];
Instantiate(enemyPrefab, position, rotation);
}
}
}
}
}
}

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