地图初步
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72
Assets/Scripts/MainGame/GameRun/Map/MapGenerationConfig.cs
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72
Assets/Scripts/MainGame/GameRun/Map/MapGenerationConfig.cs
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Cielonos.MainGame.Map
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{
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[CreateAssetMenu(fileName = "MapGenerationConfig", menuName = "Cielonos/Map/MapGenerationConfig")]
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public class MapGenerationConfig : SerializedScriptableObject
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{
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// ----------------------------------------------------------------
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// 地图结构
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// ----------------------------------------------------------------
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[Title("地图结构")]
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[Tooltip("网格的半径大小(实际网格为 (2*gridRadius+1) x (2*gridRadius+1))")]
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[MinValue(3), MaxValue(10)]
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public int gridRadius = 5;
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[Tooltip("期望生成的房间总数(不含起点和 Boss)")]
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[MinValue(8), MaxValue(80)]
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public int targetRoomCount = 20;
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[Tooltip("Boss 节点与起点之间的最小距离(曼哈顿距离)")]
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[MinValue(3)]
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public int minBossDistance = 5;
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// ----------------------------------------------------------------
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// 特殊节点数量配额
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// ----------------------------------------------------------------
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[Title("特殊节点配额")]
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[Tooltip("每种特殊节点类型在整张地图中的数量上限")]
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[DictionaryDrawerSettings(KeyLabel = "节点类型", ValueLabel = "数量")]
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public Dictionary<MapNodeType, int> specialNodeCounts = new Dictionary<MapNodeType, int>
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{
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{ MapNodeType.EliteCombat, 3 },
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{ MapNodeType.MechanicalTable, 2 },
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{ MapNodeType.LogisticsCenter, 2 },
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{ MapNodeType.MedicalStation, 2 },
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};
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[Tooltip("特殊节点与起点之间的最小距离(BFS 步数),避免起点附近出现商店等")]
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[MinValue(1)]
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public int specialNodeMinDistanceFromStart = 2;
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[Tooltip("同类特殊节点之间的最小距离(BFS 步数),防止同类型节点扎堆")]
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[MinValue(1)]
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public int specialNodeMinSameTypeDistance = 1;
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// ----------------------------------------------------------------
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// ZoneData 资产名配置
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// ----------------------------------------------------------------
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[Title("ZoneData 资产名配置")]
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[Tooltip("可用的普通战斗 ZoneData 资产名列表(随机抽取分配给 NormalCombat 节点)")]
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public List<string> normalCombatZoneDataNames = new List<string>();
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[Tooltip("可用的精英战斗 ZoneData 资产名列表(随机抽取分配给 EliteCombat 节点)")]
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public List<string> eliteCombatZoneDataNames = new List<string>();
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[Tooltip("Boss 战斗 ZoneData 资产名(固定分配给 Boss 节点)")]
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public string bossCombatZoneDataName;
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// ----------------------------------------------------------------
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// UI 布局参数
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// ----------------------------------------------------------------
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[Title("UI 布局参数")]
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[Tooltip("节点之间的间距(用于 UI 坐标计算)")]
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public float nodeSpacing = 120f;
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}
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}
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