Files
ichni_Official/Assets/Scripts/UI/Settings/GamePlaySettingsWindow.cs
SoulliesOfficial fe00ecfcc7 微调
2026-07-24 03:43:11 -04:00

42 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Ichni.Diagnostics;
using Ichni.Menu;
using UnityEngine;
namespace Ichni.UI
{
public class GamePlaySettingsWindow : SettingsWindow
{
public TextButton offsetEditorButton;
public Dropdown languageDropdown;
public override void Initialize()
{
offsetEditorButton.SetUp("Menu UI/Settings_Offset_Editor", "", "Menu UI/Settings_Enter");
offsetEditorButton.updateValueAction = () =>
{
gameObject.SetActive(false);
MenuManager.instance.settingsUIPage.offsetEditor.gameObject.SetActive(true);
MenuManager.instance.settingsUIPage.offsetEditor.offsetEditingContainer.SetActive(true);
MenuManager.instance.settingsUIPage.offsetEditor.Play();
MenuManager.instance.settingsUIPage.settingsWindowController.buttonsContainer.gameObject.SetActive(false);
};
languageDropdown.SetUp(gameSettings.languageIndex, MenuManager.instance.displayLanguageList, "Menu UI/Settings_Language");
languageDropdown.updateValueAction = () =>
{
BuildHangTracer.Log("UI_DROPDOWN", $"[Dropdown] 玩家选择语言索引: {languageDropdown.selectedIndex}");
gameSettings.languageIndex = languageDropdown.selectedIndex;
BuildHangTracer.Log("UI_DROPDOWN", "[Dropdown] 即将调用 SettingsManager.ApplyLanguageSettings()");
SettingsManager.instance.ApplyLanguageSettings();
BuildHangTracer.Log("UI_DROPDOWN", "[Dropdown] SettingsManager.ApplyLanguageSettings() 调用完成返回");
};
}
public override void SetValuesFromSettings()
{
languageDropdown.SetValue(gameSettings.languageIndex);
}
}
}