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ichni_Official/Packages/dev.yarnspinner.unity/Editor/Importers/YarnProjectUnityLocalizationUpdater.cs
SoulliesOfficial 021e76efe7 同步
2026-06-09 11:21:59 -04:00

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1.9 KiB
C#

/*
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
*/
#if USE_UNITY_LOCALIZATION
using System.Linq;
using UnityEditor;
using UnityEditor.Callbacks;
#nullable enable
namespace Yarn.Unity.Editor
{
/// <summary>
/// An asset post processor that updates Unity Localization string tables
/// when a Yarn Project that uses them is imported.
/// </summary>
/// <remarks>
/// Due to a bug in Unity, <see cref="ScriptedImporter"/> objects aren't
/// able to interact with ScriptableObject instances during import, and
/// Unity string tables are scriptable objects. To work around this, we
/// update the string table after import is complete, using a
/// post-processor.
/// </remarks>
internal class YarnProjectUnityLocalizationUpdater : AssetPostprocessor
{
[RunAfterPackage("com.unity.localization")]
public static void OnPostprocessAllAssets(string[] importedAssets,
string[] deletedAssets,
string[] movedAssets,
string[] movedFromAssetPaths,
bool didDomainReload)
{
// Get all importers for Yarn projects that were just imported
var importedYarnProjectAssets = importedAssets
.Select(path => AssetImporter.GetAtPath(path))
.OfType<YarnProjectImporter>();
foreach (var importer in importedYarnProjectAssets)
{
// If the importer uses Unity Localization, get it to update its
// table
if (importer.UseUnityLocalisationSystem)
{
importer.AddStringsToUnityLocalization();
}
}
}
}
}
#endif