44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using AK.Wwise;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Ichni.Menu
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{
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[CreateAssetMenu(fileName = "TutorialCollection", menuName = "Ichni/TutorialCollection")]
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public class TutorialCollection : SerializedScriptableObject
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{
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/// <summary>
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/// 教程 Key 到教程曲目配置的映射。
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/// Key 必须使用小写英文、数字和下划线,例如 <c>chapter0_intro</c>;
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/// 不要使用章节展示名、曲名或点号作为 Key。
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/// </summary>
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public Dictionary<string, SongItemData> songs = new Dictionary<string, SongItemData>();
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/// <summary>
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/// 按 TutorialBlock 配置的稳定 Key 查找教程曲目。
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/// 教程运行流程只通过此函数读取集合,避免各处直接访问字典而产生空引用或不一致的错误信息。
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/// </summary>
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public bool TryGetTutorialSong(string tutorialKey, out SongItemData song)
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{
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song = null;
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if (string.IsNullOrWhiteSpace(tutorialKey))
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{
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Debug.LogWarning("[TutorialCollection] Tutorial Key 为空,无法查找教程曲目。");
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return false;
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}
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if (songs == null || !songs.TryGetValue(tutorialKey, out song) || song == null)
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{
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Debug.LogWarning($"[TutorialCollection] 未找到 Tutorial Key '{tutorialKey}' 对应的教程曲目。");
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song = null;
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return false;
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}
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return true;
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}
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}
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}
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