Files
ichni_Official/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNotePerfectBurst.cs
SoulliesOfficial d4e860fa16 initial
2025-06-03 02:42:28 -04:00

56 lines
1.5 KiB
C#

using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNotePerfectBurst : NotePerfectEffect
{
private ParticleSystem effectParticle;
public DTMNotePerfectBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectParticle = noteVisual.effectPartList[0].GetComponent<ParticleSystem>();
this.effectTime = 0f;
}
public override void Recover()
{
effectParticle.Stop();
noteVisual.noteMain.SetActive(true);
}
public override void Adjust()
{
effectParticle.Play();
noteVisual.noteMain.SetActive(false);
}
public override EffectBase_BM ConvertToBM()
{
return new DTMNotePerfectBurst_BM(effectTime);
}
}
namespace Beatmap
{
public class DTMNotePerfectBurst_BM : NotePerfectEffect_BM
{
public DTMNotePerfectBurst_BM()
{
}
public DTMNotePerfectBurst_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNotePerfectBurst(attachedGameElement as NoteVisualBase);
}
}
}
}