Files
ichni_Official/Assets/Scripts/Game/Animations/AnimationBase.cs
SoulliesOfficial d4e860fa16 initial
2025-06-03 02:42:28 -04:00

63 lines
1.7 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Ichni.RhythmGame
{
public abstract partial class AnimationBase : GameElement, IHaveTimeDurationSubmodule
{
public GameElement animatedObject;
public FlexibleReturnType animationReturnType;
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
public override void SetDefaultSubmodules()
{
timeDurationSubmodule = new TimeDurationSubmodule(this);
}
/// <summary>
/// 更新动画
/// </summary>
/// <param name="songTime">歌曲时间</param>
protected abstract void UpdateAnimation(float songTime);
protected virtual void Update()
{
if (timeDurationSubmodule.CheckTimeInDuration(GameManager.instance.songTime))
{
UpdateAnimation(GameManager.instance.songTime);
}
}
/// <summary>
/// 施加时间偏移即移动所有Flexible参数的时间
/// </summary>
/// <param name="offset"></param>
public virtual void ApplyTimeOffset(float offset)
{
timeDurationSubmodule.startTime += offset;
timeDurationSubmodule.endTime += offset;
}
}
namespace Beatmap
{
public abstract class AnimationBase_BM : GameElement_BM
{
public AnimationBase_BM()
{
}
public AnimationBase_BM(string elementName, Guid elementGuid, List<string> tags,
GameElement_BM attachedElement) : base(elementName, elementGuid, tags, attachedElement)
{
}
}
}
}