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ichni_Official/Assets/Scripts/NewStorySystem/Tree/StoryManager.cs
2026-07-05 16:08:23 -04:00

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using System.Collections.Generic;
using Ichni.Story.UI;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Ichni.Story
{
/// <summary>
/// 剧情系统协调器(单例)。持有故事树控制器、剧情页面与章节数据引用,
/// 是外部系统(章节选择、存档等)与剧情系统交互的入口。
/// </summary>
public class StoryManager : SerializedMonoBehaviour
{
public static StoryManager instance;
[Header("References")]
public StoryTreeController treeController;
public StoryUIPage storyUIPage;
public CharacterRegistry characterRegistry;
[Header("Chapter Data")]
[Tooltip("章节索引 (chapterIndex) -> 该章节的 StoryData 资产")]
public Dictionary<string, StoryData> storyDatas = new Dictionary<string, StoryData>();
private void Awake()
{
instance = this;
}
/// <summary>
/// 打开指定章节,构建其故事树。
/// </summary>
public void OpenChapter(string chapterIndex)
{
treeController.BuildChapter(chapterIndex);
}
/// <summary>
/// 根据章节索引获取对应的 StoryData未找到返回 null。
/// </summary>
public StoryData GetStoryData(string chapterIndex)
{
return storyDatas.TryGetValue(chapterIndex, out StoryData data) ? data : null;
}
/// <summary>
/// 清除全部剧情存档(所有章节故事树 + 全局变量 + 剧情解锁 key
/// </summary>
[Button]
public void ClearAllStorySave()
{
GameSaveManager.instance.StorySaveModule.ClearAllStoryline();
GameSaveManager.instance.SongSaveModule.ClearStoryKeys();
}
}
}