57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using System.Collections.Generic;
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using Ichni.Story.UI;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Ichni.Story
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{
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/// <summary>
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/// 剧情系统协调器(单例)。持有故事树控制器、剧情页面与章节数据引用,
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/// 是外部系统(章节选择、存档等)与剧情系统交互的入口。
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/// </summary>
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public class StoryManager : SerializedMonoBehaviour
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{
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public static StoryManager instance;
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[Header("References")]
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public StoryTreeController treeController;
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public StoryUIPage storyUIPage;
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public CharacterRegistry characterRegistry;
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[Header("Chapter Data")]
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[Tooltip("章节索引 (chapterIndex) -> 该章节的 StoryData 资产")]
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public Dictionary<string, StoryData> storyDatas = new Dictionary<string, StoryData>();
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private void Awake()
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{
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instance = this;
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}
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/// <summary>
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/// 打开指定章节,构建其故事树。
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/// </summary>
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public void OpenChapter(string chapterIndex)
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{
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treeController.BuildChapter(chapterIndex);
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}
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/// <summary>
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/// 根据章节索引获取对应的 StoryData,未找到返回 null。
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/// </summary>
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public StoryData GetStoryData(string chapterIndex)
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{
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return storyDatas.TryGetValue(chapterIndex, out StoryData data) ? data : null;
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}
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/// <summary>
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/// 清除全部剧情存档(所有章节故事树 + 全局变量 + 剧情解锁 key)。
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/// </summary>
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[Button]
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public void ClearAllStorySave()
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{
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GameSaveManager.instance.StorySaveModule.ClearAllStoryline();
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GameSaveManager.instance.SongSaveModule.ClearStoryKeys();
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}
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}
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}
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