179 lines
6.0 KiB
C#
179 lines
6.0 KiB
C#
using System;
|
||
using System.Collections;
|
||
using System.Collections.Generic;
|
||
using System.Linq;
|
||
using Dreamteck.Splines;
|
||
using Ichni.RhythmGame.Beatmap;
|
||
using Lean.Pool;
|
||
using UniRx;
|
||
using Unity.VisualScripting;
|
||
using UnityEngine;
|
||
using UnityEngine.Serialization;
|
||
|
||
namespace Ichni.RhythmGame
|
||
{
|
||
public partial class Stay : NoteBase
|
||
{
|
||
public NoteJudgeType preJudgeType;
|
||
|
||
public static Stay GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
|
||
GameElement parentElement, float exactJudgeTime)
|
||
{
|
||
Stay stay = Instantiate(GameManager.instance.basePrefabs.stayNote, parentElement.transform).GetComponent<Stay>();
|
||
|
||
stay.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
|
||
stay.exactJudgeTime = exactJudgeTime;
|
||
stay.preJudgeType = NoteJudgeType.NotJudged;
|
||
stay.judgeIntervals = new NoteJudgeIntervals(
|
||
new TimeInterval(-0.15f, -0.15f), new TimeInterval(-0.15f, -0.15f),
|
||
new TimeInterval(-0.15f, -0.15f), new TimeInterval(-0.15f, 0.15f),
|
||
new TimeInterval(0.15f, 0.15f), new TimeInterval(0.15f, 0.15f), 0.15f);
|
||
|
||
if (parentElement.TryGetComponent(out Track track))
|
||
{
|
||
if (track.trackTimeSubmodule != null)
|
||
{
|
||
stay.track = track;
|
||
stay.trackPositioner = stay.AddComponent<SplinePositioner>();
|
||
stay.trackPositioner.spline = track.trackPathSubmodule.path;
|
||
stay.isOnTrack = true;
|
||
stay.UpdateNoteInTrack();
|
||
}
|
||
else
|
||
{
|
||
throw new Exception("如果Note要生成在Track上,Track必须有TrackTimeSubmodule组件。");
|
||
}
|
||
}
|
||
else
|
||
{
|
||
stay.track = null;
|
||
stay.isOnTrack = false;
|
||
}
|
||
|
||
return stay;
|
||
}
|
||
|
||
protected override void Update()
|
||
{
|
||
float songTime = GameManager.instance.songTime;
|
||
|
||
if (!isFirstJudged && !isDuringJudging &&
|
||
songTime >= exactJudgeTime + judgeIntervals.beforeMiss.intervalStart &&
|
||
!GameManager.instance.inputManager.checkingStayList.Contains(this))
|
||
{
|
||
isDuringJudging = true;
|
||
GameManager.instance.inputManager.checkingStayList.Add(this);
|
||
}
|
||
|
||
base.Update();
|
||
ExecuteFinalJudge(songTime);
|
||
}
|
||
|
||
protected override void RemoveFromCheckingList()
|
||
{
|
||
GameManager.instance.inputManager.checkingStayList.Remove(this);
|
||
}
|
||
|
||
protected override NoteJudgeType GetStartJudgeType(float timeDifference)
|
||
{
|
||
return judgeIntervals.GetNoteJudgeType(timeDifference);
|
||
}
|
||
|
||
public override void ExecuteStartJudge()
|
||
{
|
||
float triggerTime = GameManager.instance.songTime;
|
||
float timeDifference = triggerTime - exactJudgeTime;
|
||
|
||
NoteJudgeType startJudgeType = GetStartJudgeType(timeDifference);
|
||
preJudgeType = startJudgeType;
|
||
|
||
isFirstJudged = true;
|
||
|
||
if (GameManager.instance.inputManager.checkingStayList.Contains(this))
|
||
{
|
||
GameManager.instance.inputManager.checkingStayList.Remove(this);
|
||
}
|
||
}
|
||
|
||
public void ExecuteFinalJudge(float triggerTime)
|
||
{
|
||
if (isFirstJudged && !isFinalJudged && preJudgeType != NoteJudgeType.NotJudged &&
|
||
GameManager.instance.songTime >= exactJudgeTime)
|
||
{
|
||
if (preJudgeType == NoteJudgeType.Perfect)
|
||
{
|
||
Perfect(triggerTime);
|
||
}
|
||
else if (preJudgeType == NoteJudgeType.Good)
|
||
{
|
||
Good(triggerTime);
|
||
}
|
||
else if (preJudgeType == NoteJudgeType.Bad)
|
||
{
|
||
Bad(triggerTime);
|
||
}
|
||
else if (preJudgeType == NoteJudgeType.Miss)
|
||
{
|
||
Miss(triggerTime);
|
||
}
|
||
|
||
if (preJudgeType != NoteJudgeType.Miss)
|
||
{
|
||
noteAudioSubmodule.PlayGeneralJudgeAudios();
|
||
}
|
||
|
||
isFinalJudged = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
public partial class Stay
|
||
{
|
||
public override void SetDefaultSubmodules()
|
||
{
|
||
base.SetDefaultSubmodules();
|
||
noteAudioSubmodule = new NoteAudioSubmodule(this, "DefaultStay");
|
||
}
|
||
|
||
public override void SaveBM()
|
||
{
|
||
matchedBM = new Stay_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, exactJudgeTime);
|
||
}
|
||
}
|
||
|
||
public partial class Stay
|
||
{
|
||
public bool CheckJudgeAvailability(InputUnitTouch inputUnitTouch)
|
||
{
|
||
return noteJudgeSubmodule.judgeUnitList.All(judgeUnit => judgeUnit.CheckJudgeAvailability(inputUnitTouch));
|
||
}
|
||
}
|
||
|
||
namespace Beatmap
|
||
{
|
||
public class Stay_BM : NoteBase_BM
|
||
{
|
||
public Stay_BM()
|
||
{
|
||
|
||
}
|
||
|
||
public Stay_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement, float exactJudgeTime)
|
||
: base(elementName, elementGuid, tags, attachedElement, exactJudgeTime)
|
||
{
|
||
|
||
}
|
||
|
||
public override void ExecuteBM()
|
||
{
|
||
matchedElement = Stay.GenerateElement(elementName, elementGuid, tags, false,
|
||
GetElement(attachedElementGuid), exactJudgeTime);
|
||
}
|
||
|
||
public override GameElement DuplicateBM(GameElement parent)
|
||
{
|
||
return Stay.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, exactJudgeTime);
|
||
}
|
||
}
|
||
}
|
||
} |