Files
ichni_Official/Assets/Scripts/Game/GameElements/Notes/NoteEffects/NoteHoldingEffect.cs
SoulliesOfficial d4e860fa16 initial
2025-06-03 02:42:28 -04:00

30 lines
662 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public abstract class NoteHoldingEffect : NoteEffectBase
{
public float GetHoldingTime()
{
return (note as Hold).holdEndTime - note.exactJudgeTime;
}
}
namespace Beatmap
{
public abstract class NoteHoldingEffect_BM : NoteEffectBase_BM
{
public NoteHoldingEffect_BM()
{
}
public NoteHoldingEffect_BM(float effectTime) : base(effectTime)
{
}
}
}
}