Files
ichni_Official/Assets/Scripts/Story/StoryUI/DialogUI/DialogContentFrame.cs
SoulliesOfficial b19469976a Menu基本完成
2025-06-14 14:42:49 -04:00

81 lines
2.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using I2.Loc;
using Ichni.Story.UI;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace Ichni.Story
{
public class DialogContentFrame : MonoBehaviour, IPointerClickHandler
{
public GameObject textPrefab;
public GameObject choiceGroupPrefab;
public RectTransform dialogContentContainer;
public List<DialogTextUI> dialogTexts;
public List<ChoiceGroupUI> choiceGroups;
public void PlaySentence(string speakerName, string content)
{
DialogTextUI dialogTextUI = Instantiate(textPrefab, dialogContentContainer).GetComponent<DialogTextUI>();
dialogTextUI.speakerNameText.SetTerm("Characters/" + speakerName);
dialogTextUI.contentText.SetTerm(ChapterSelectionManager.instance.currentChapter +"/" +content);
dialogTexts.Add(dialogTextUI);
}
public ChoiceGroupUI PlayChoice(ChoiceGroup choiceGroup)
{
ChoiceGroupUI choiceGroupUI = Instantiate(choiceGroupPrefab, dialogContentContainer).GetComponent<ChoiceGroupUI>();
choiceGroupUI.Initialize(choiceGroup);
choiceGroups.Add(choiceGroupUI);
return choiceGroupUI;
}
public void SelectChoice(ChoiceGroup choiceGroup, int index)
{
ChoiceGroupUI choiceGroupUI = PlayChoice(choiceGroup);
for (var buttonIndex = 0; buttonIndex < choiceGroupUI.choiceButtonList.Count; buttonIndex++)
{
Button b = choiceGroupUI.choiceButtonList[buttonIndex];
b.interactable = false;
if (buttonIndex == index)
{
b.image.color = Color.red;
}
}
DialogManager.instance.PlayNextDialogParagraph(choiceGroup.choices[index].nextDialogName, false);
}
public void ClearAllSentences()
{
foreach (DialogTextUI dialogText in dialogTexts)
{
Destroy(dialogText.gameObject);
}
foreach (ChoiceGroupUI choiceGroup in choiceGroups)
{
Destroy(choiceGroup.gameObject);
}
dialogTexts.Clear();
choiceGroups.Clear();
}
public void OnPointerClick(PointerEventData eventData)
{
DialogManager.instance.PlayDialog();
}
}
}