Files
ichni_Official/Assets/Scripts/Menu/ChapterSelection/ChapterSelectionUnit.cs
SoulliesOfficial abf81ece7b menu
2025-07-26 04:20:25 -04:00

111 lines
3.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using AK.Wwise;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
namespace Ichni.Menu
{
[CreateAssetMenu(fileName = "DefaultChapter", menuName = "Ichni/UI/ChapterSelectionUnit", order = 0)]
public class ChapterSelectionUnit : SerializedScriptableObject
{
public string chapterIndex;
public string chapterName;
public string chapterSubtitle;
public Color themeColor;
public Sprite avatar;
public Switch chapterSwitch;
[ListDrawerSettings(ShowFoldout = true)]
public List<SongItemData> songs = new List<SongItemData>();
[Button]
public void SetUpDefaultDifficulties()
{
foreach (SongItemData song in songs)
{
if(song.difficultyDataList.All(d => d.difficultyName != "Easy"))
{
song.difficultyDataList.Add(new DifficultyData(
0, "Easy","Easy", 0, "",
new Color(0f, 0.7f, 0.2f, 1f)));
}
if (song.difficultyDataList.All(d => d.difficultyName != "Hard"))
{
song.difficultyDataList.Add(new DifficultyData(
1,"Hard", "Hard", 0, "",
new Color(1f, 0.2f, 0.2f, 1f)));
}
}
}
[Button]
public void SelectSwitch()
{
MenuAudioManager.instance.audioContainer.SetSwitch(chapterSwitch);
}
}
[InlineProperty]
[Serializable]
public class SongItemData
{
[FoldoutGroup("$songName", true)]
public string songName;
[FoldoutGroup("$songName")]
public string displaySongName;
[FoldoutGroup("$songName")]
public string composer;
[FoldoutGroup("$songName")]
public Switch songSwitch;
[FoldoutGroup("$songName")]
public Sprite illustration;
[FoldoutGroup("$songName")]
public string illustratorName;
[FoldoutGroup("$songName")]
public string additionalInformation;
[FoldoutGroup("$songName")]
public List<DifficultyData> difficultyDataList;
[FoldoutGroup("$songName")]
public string unlockKey;
}
[Serializable]
public class DifficultyData
{
public int difficultyIndex;
public string difficultyName;
public string displayDifficultyName;
public int difficultyValue;
public string charterName;
public Color color;
public DifficultyData(int difficultyIndex, string difficultyName, string displayDifficultyName, int difficultyValue, string charterName, Color color)
{
this.difficultyIndex = difficultyIndex;
this.difficultyName = difficultyName;
this.displayDifficultyName = displayDifficultyName;
this.charterName = charterName;
this.difficultyValue = difficultyValue;
this.color = color;
}
public string GetDifficultyName()
{
return string.IsNullOrEmpty(displayDifficultyName) ? difficultyName : displayDifficultyName;
}
}
}