Files
ichni_Official/Assets/Scripts/Game/GameElements/Notes/JudgeSubmodules/TouchAreaJudgeUnit.cs
SoulliesOfficial abf81ece7b menu
2025-07-26 04:20:25 -04:00

94 lines
2.9 KiB
C#

using System.Collections;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class TouchAreaJudgeUnit : NoteJudgeUnit
{
public float areaRadius;
protected override GameObject GetHintImagePrefab()
{
return GameManager.instance.basePrefabs.areaHint;
}
private float CurrentScreenRatio() => Screen.width / 1920f;
public TouchAreaJudgeUnit(NoteBase note, float areaRadius) : base(note)
{
this.areaRadius = areaRadius;
}
public override void UpdateJudge()
{
if (note.isFirstJudged) return;
Vector2 noteScreenPosition = note.noteScreenPosition;
RectTransform canvasRect = GameManager.instance.judgeHintCanvas.GetComponent<RectTransform>();
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, noteScreenPosition, null, out Vector2 uiPosition))
{
judgeHintImage.anchoredPosition = uiPosition;
judgeHintImage.sizeDelta = new Vector2(areaRadius * 2, areaRadius * 2) * CurrentScreenRatio();
}
}
public override NoteJudgeUnit_BM ConvertToBM()
{
return new TouchAreaJudgeUnit_BM(areaRadius);
}
public override bool CheckJudgeAvailability(InputUnit inputUnit)
{
Vector2 inputScreenPosition = inputUnit.inputPosition;
Vector2 noteScreenPosition = note.noteScreenPosition;
float distance = Vector2.Distance(inputScreenPosition, noteScreenPosition);
if (distance <= areaRadius)
{
if (inputUnit is InputUnitSwipe swipe && note is Flick flick)
{
return flick.CheckSwipeDirection(swipe);
}
Debug.Log("Input Position: " + inputScreenPosition +
", Note Position: " + noteScreenPosition +
", Distance: " + distance +
", Area Radius: " + areaRadius +
", Current Screen Ratio: " + CurrentScreenRatio());
return true;
}
return false;
}
}
namespace Beatmap
{
public class TouchAreaJudgeUnit_BM : NoteJudgeUnit_BM
{
public float areaRadius;
public TouchAreaJudgeUnit_BM()
{
}
public TouchAreaJudgeUnit_BM(float areaRadius)
{
this.areaRadius = areaRadius;
}
public override NoteJudgeUnit ConvertToGameType(NoteBase attachedNote)
{
#if UNITY_EDITOR || UNITY_STANDALONE
return new FullScreenNearTimeJudgeUnit(attachedNote);
#elif UNITY_ANDROID || UNITY_IOS
return new TouchAreaJudgeUnit(attachedNote, areaRadius);//TODO:改这里
#endif
}
}
}
}