Files
ichni_Official/Assets/Scripts/Story/StoryUI/Blocks/DialogBlockUI.cs
SoulliesOfficial abf81ece7b menu
2025-07-26 04:20:25 -04:00

54 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Ichni.Story.UI
{
public class DialogBlockUI : StoryBlockUIBase
{
public string blockTitle;
public TMP_Text titleText;
public Button button;
public List<ChoiceGroupUI> choiceGroups;
public void Initialize(string blockName, Vector2 position, Vector2 positionOffset,
Vector2 size, StoryBlockState state, string blockTitle)
{
base.Initialize(blockName, position, positionOffset, size, state);
this.blockTitle = blockTitle;
titleText.text = blockTitle;
button.onClick.AddListener(() =>
{
state = this.state;
if(state == StoryBlockState.Locked) return;
StoryManager.instance.storyline.currentBlock = this;
if (state == StoryBlockState.Current)
{
DialogManager.instance.SetDialog(blockName);
DialogManager.instance.PlayNextDialogParagraph(DialogManager.instance.currentDialog);
}
else if (state == StoryBlockState.Completed)
{
DialogManager.instance.SetDialog(blockName);
DialogManager.instance.PlayNextDialogParagraph(DialogManager.instance.currentDialog, false);
DialogManager.instance.RevealDialog();
}
});
}
public override StoryBlockSave GetBlockSave()
{
return new DialogBlockSave(blockName, blockPosition, state);
}
}
}