89 lines
3.3 KiB
C#
89 lines
3.3 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Dreamteck.Splines;
|
|
using Ichni.RhythmGame.Beatmap;
|
|
using UnityEngine;
|
|
|
|
namespace Ichni.RhythmGame
|
|
{
|
|
public partial class TrackHeadPoint : GameElement, IHaveTimeDurationSubmodule
|
|
{
|
|
public Track track;
|
|
public TrackTimeSubmoduleMovable trackTimeSubmoduleMovable;
|
|
public SplinePositioner trackPositioner;
|
|
|
|
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
|
|
public bool motionApplyRotation;
|
|
public Vector3 motionEulerAngles;
|
|
|
|
public static TrackHeadPoint GenerateElement(string elementName, Guid id, List<string> tags,
|
|
bool isFirstGenerated, Track track, bool motionApplyRotation, Vector3 motionEulerAngles)
|
|
{
|
|
TrackHeadPoint head = Instantiate(GameManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackHeadPoint>();
|
|
|
|
head.Initialize(elementName, id, tags, isFirstGenerated, track);
|
|
head.track = track;
|
|
head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
|
|
head.trackPositioner.spline = track.trackPathSubmodule.path;
|
|
head.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
|
|
|
|
head.motionApplyRotation = motionApplyRotation;
|
|
head.trackPositioner.motion.applyRotation = motionApplyRotation;
|
|
head.motionEulerAngles = motionEulerAngles;
|
|
head.trackPositioner.motion.rotationOffset = motionEulerAngles;
|
|
|
|
return head;
|
|
}
|
|
|
|
public override void SetDefaultSubmodules()
|
|
{
|
|
timeDurationSubmodule = new TimeDurationSubmodule(this);
|
|
}
|
|
public void Update()
|
|
{
|
|
if (track.timeDurationSubmodule.CheckTimeInDuration(GameManager.instance.songTime))
|
|
{
|
|
track.trackPathSubmodule.UpdatePoint(transform, trackTimeSubmoduleMovable.headPercent);
|
|
//trackPositioner.SetPercent(trackTimeSubmoduleMovable.headPercent);
|
|
}
|
|
}
|
|
}
|
|
|
|
public partial class TrackHeadPoint
|
|
{
|
|
public override void SaveBM()
|
|
{
|
|
matchedBM = new TrackHeadPoint_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
|
|
motionApplyRotation, motionEulerAngles);
|
|
}
|
|
}
|
|
|
|
namespace Beatmap
|
|
{
|
|
public class TrackHeadPoint_BM : GameElement_BM
|
|
{
|
|
public bool motionApplyRotation = false;
|
|
public Vector3 motionEulerAngles;
|
|
|
|
public TrackHeadPoint_BM()
|
|
{
|
|
|
|
}
|
|
|
|
public TrackHeadPoint_BM(string elementName, Guid elementGuid, List<string> tags,
|
|
GameElement_BM attachedElement, bool motionApplyRotation, Vector3 motionEulerAngles)
|
|
: base(elementName, elementGuid, tags, attachedElement)
|
|
{
|
|
this.motionApplyRotation = motionApplyRotation;
|
|
this.motionEulerAngles = motionEulerAngles;
|
|
}
|
|
|
|
public override void ExecuteBM()
|
|
{
|
|
matchedElement = TrackHeadPoint.GenerateElement(elementName, elementGuid, tags, false,
|
|
GetElement(attachedElementGuid) as Track, motionApplyRotation, motionEulerAngles);
|
|
}
|
|
}
|
|
}
|
|
} |